Yeah, including vetoing stuff from the Players Handbook, if the setting works better thematically without it.I marked anything, but I might veto some things as GM based on setting and/or campaign.
This is pretty much my stance.I allow just about anything, although I do have a few minor restrictions mostly for campaign theme reasons. But if I have it in DndBeyond and it's not banned go for it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.