Do Opportunity Attacks interrupt AND stop movement?

Harr

First Post
Sorry to ask such a basic question but I think I may have been getting it wrong all this time even in 3.5.

I read in the Scalegloom Hall rules and the PHB Lite that an Opportunity Attack "interrupts the action that triggered it".

Does that mean that the opportunity attack interrupts in the sense that it simply takes place before the triggering action is finished, or in that it both takes place before the action is finished and also stops the triggering action from carrying forward?

How I've always played it is, if a character is adjacent to an enemy but decides he wants to make a run for it, he'll get hit by the attack but can still continue to run/move around afterwards.

How I think it might actually turn out is that if the character tries to run off and gets hit, he stops moving and loses his move the moment he gets hit, that is he doesn't move more than 1 square (or maybe even 0 squares) in his move?

My instinct tells me that this is probably the same as it was in 3.5 but then I've never been sure I had it right back then either! :)
 

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It's the same as 3.5 -- it's only an "interrupt" in that it happens before the action it interrupts(the movement). It doesn't affect the actual success of the movement.

Now, just to complicate things, the fighter DOES have a power that forces a creature to end its move after he hits with an AoO. :)
 

Yeah, 'interrupt' is just a defined term that's used for immediate actions that happen before something. So, someone tries to attack you and you interrupt them by doing something, etc. (Whereas reactions are immediate actions that you take after someone does something, reacting to what they did)
 

Same as 3.5, an opportunity attack does not stop movement (unless the attacker has a special power to stop movement with OA's, as does the fighter with its class feature of "Combat Superiority: (+2 to opportunity attacks and enemies hit stop moving if a move provoked the attack)"
 

Very cool, thanks!

I think it was that having read fighter power somewhere then forgotten about it that got me confused.
 

Harr said:
Very cool, thanks!

I think it was that having read fighter power somewhere then forgotten about it that got me confused.

One of the fighter class abilities states that when they make an Opportunity attack (basic attack bonus + wis mod) against an opponent who moves by them. If they hit it ends the opponent's movement.

Seems that might have been what you were thinking of.
 


What everyone else said... The 'interrupt' is key in 3.5 as it prevents certain kinds of tripping cheesiness (like when someone stands up and provokes an AoO trip).
 


small pumpkin man said:
The DDXP Fighter has an ability that gives her +2 on Opportunity Attacks. This is the same as her wisdom bonus. This may or may not be a coincidence.

Hmm.....interesting. Combat superiority could be one of those abilities like the rogue abilities which is tied into a stat. If that's true it would imply that not all rfighters have it too, there may be a second fighter path.
 

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