JoeGKushner
Adventurer
That shows: ???
I'll stick with "no".
And you'll stick on "no" based on what? Your gut feeling? It's certainly not the reality of the situation where the latest edition.
That shows: ???
I'll stick with "no".
While you might be quoting what people have said, I think you certainly are misunderstanding their intent behind saying those things.
Let's face it, as life progresses and responsibilities increase, most of us don't have the same amount of time to spend prepping and running a game. While 3.x might have worked fine for a high school or college student who has lots of free time, for someone holding down a full-time job, and maybe with family responsibilities, preparing a system-intense/heavy game might not be feasible. A lot of people apparently thought this way, and gave feedback to WotC that they wanted a game that was easier to prepare and run, while still offering pretty much the same in-game experience. WotC listened, and we got 4e. While 4e is easier to prep and more intuitive to run, it certainly isn't a dumbed-down or t-ball version of D&D. As a happy side-effect, it is also more friendly to new DMs, and thats a wonderful thing! 4e also allows experienced DMs to do ANYTHING they could in previous editions, with much less hassle. Its a win/win situation for all DMs.
And speaking from a personal standpoint, when you make the claim that 4e is "dumbed-down" and "t-ball" D&D, it is insulting, only serving to further the edition war. While I'm sure you're a fine man, it makes you look like an elitist jerk online (and being elitist over a game is about the silliest thing I can imagine). I realize some of what you are stating might be hyperbole, but seeing the same thing over and over is annoying.
I ran a 3.x campaign up to 18th level, and played 3.x from 2000 until around 2004. During that time I was in grad school for my PhD in Neuroscience, and my MD in Neurology. And let me tell you, preparing a 3.x game while juggling research in lab, studying for classes, my teaching duties, and residency was a royal pain in the ass. So much so that we quit 3.x in 2004 (we also quit due to player frustration with the system), and went to Savage Worlds as our go-to system until WHFRP2 and 4e came out.
When you insinuate I cannot handle prepping a 3.x game while I am able to do computational neuronal network modeling, neuroelectrophysiology, neurobiochemistry, and neurology is laughable and absurd. 3.x, while a fine system for some folks, is not the be-all and end-all system, and doesn't provide everyone with what they want. For me, the effort that went into prepping 3.x simply wasn't worth the work, especially with my other life responsibilities. 4e is much more in line with what I want when I prepare a game, gives me more bang for my buck (in a time invested manner), and while it isn't perfect, 4e allows me to run more freeform type games that I enjoy more as a DM. I run 4e games in EXACTLY the same way I ran 1e/2e games- with lots of plot, character development, and roleplaying, with S&S/horror/suspence/investigation based slant. At this point, there is no way I'd ever go back to prepping or running a 3.x game, and very likely wouldn't play one anymore- not because I am incapable of doing it, but because the time investment is too great for the small payoff, and I just don't find the system a good fit for my gaming style.
[emphasis mine]Address the point then. 4E isn't necessarily about making DMing easier, its about making DMing less work. While it was a good game I enjoyed at the time, 3.5E did not justify the extra work it took to run it well. Not compared to other editions of D&D, which include 1E and 2E AD&D. In 3.5E, DMing was more work, more number crunching, and more mastering the system, and without an improvement in game results in equal measure to the extra effort. Parts of the extra effort in 3.5E, particularly in the greater demand for system mastery, made things more difficult for less experienced DMs. It certainly reduced the amount of people willing to run it.
And again, No, I am not. I only picked the most blatant examples.While you might be quoting what people have said, I think you certainly are misunderstanding their intent behind saying those things.
And speaking for those people who find the "extra effort" to be trivial and the "improvements in game results" to be very significant, there are overwhelming reasons to have my point of view.and without an improvement in game results in equal measure to the extra effort
See, I never insinuated any such thing. On at least two occasions I said the opposite.When you insinuate I cannot handle prepping a 3.x game while I am able to do computational neuronal network modeling,
And you'll stick on "no" based on what? Your gut feeling? It's certainly not the reality of the situation where the latest edition.
I don't see how a new edition after nearly a decade run shows that you are right. If anything it disputes you.Doesn't history show us otherwise? That DMs stopped running games when using 3.5 or this 'deep end'?
But, all the extrapolations and distortions aside, if pro-4E people continue to state (as they have) that 4E has things designed specifically for a newbie DM built in then the actual point I made remains and is only further demonstrated.
. It doesn't change the fact the 4E assumes you are new.