Henry
Autoexreginated
If 3e is more complex to understand/run/play, then wouldn't that make 4e less complex to understand/run/play? And isn't that ByronD's T-Ball argument?
Or am I missing something?
BryonD's T-Ball argument, however, seems to go further as to say that the elements that lessen 4E's system mastery requirement also makes the game suffer - which is something I really haven't seen in my experience.
Side Digression - Honestly, with all the digression people have over how player choice is more limited, If they could make a system that looked like 3E on the player's side of the screen, but like 4E on the DM's side of the screen, I'd jump on it in a heartbeat. Maybe it's the whole "at-will/encounter/daily powers" interface, I don't know, but so many people seem to have good things to say about the defense scores, and simplifying the middle and high-end math, and about simplifying conditions in combat, etc. - but when it gets to those green, red, and black bars, and the pushes, pulls, and slides, it's like the Bridge Too Far. I shouldn't be surprised - heck, it was for me for the longest time.