Clint_L
Hero
At my games, I run the world and keep an eye on the overarching story. But the players are free to add details, and sometimes the story turns out to be emergent, due to player choices. My home campaign just finished off a six game arc driven entirely by the ramifications of a single choice the players made about how to deal with a hag (they wound up helping the hag reunite with her sisters in a quid pro quo arrangement that spanned several continents). None of that was pre-planned, but once the players made that initial choice we wrapped up the session so I had time to come up the resultant options.I have a theory about the game and DM enjoyment. Well when it’s my turn anyway.
I want to know the parts and systems but I like not knowing everything. I have a patron and a world shaped by a cataclysm.
I don’t actually know all the “whys” and it keeps me interested in my own creation.
As things progress I will “learn” more of the whys but not being open to discovery as a dm is not as fun.
I think the chaos serpent was defeated for a time by the world shaping cataclysm, but I am not sure and I like that.
In a more day to day adventuring level, I like that some emergent things become more and I did not plan or expect it! Fun for all…
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