Yuan-Ti said:I'm kind of suprised just how many people use psionics in their campaign. But of course psionics these days are not your father's psionics.
So, if someone was selling an adventure in which Mind Flayers play a major part but the adventure does not use psionics rules, would you bother to buy it?
I would take some aspect of the adventure, say a cabal of sorcerers, and turn them into something psionic, say a cabal of psions.
My campaign allows psionics, but the PCs don't want to play them. Which is all right by me. I use psionic bad guys, toss in some psionic goodies, and then the players have mostly trash when they kill the bad guys and find a ton of crystals. They sure know what's going on when they hear the sound of breaking glass, though (sensory display for Astral Construct n in my campaign).