the Jester
Legend
What do you all think of this...?
DOG SOLDIER
Trained to fight as a pack, dog soldiers work best in groups. They constantly maneauver for advantage, luring their foes into gauntlets of steel. Most dog soldiers begin as fighters, but their flank attack abilities are an obvious incentive for rogues. The discipline required to be a dog soldier is sometimes too much for chaotic characters to maintain.
Hit Die: d10
Requirements: Base Attack +5; sense motive (4 ranks), bluff (4 ranks); Combat Reflexes, Dual Stike, Side-Step, Tandem Fighting.
Class Skills: Balance, Bluff, Climb, Craft, Intimidate, Jump, Ride, Sense Motive. Skill points/level: 2+int bonus.
Base Attack: As fighter.
Good Saves: Fort.
Level--Special Ability
1st- Friendly Parry +1
2nd- Flank Attack +1d6
4th- Nip At The Heels
5th- Flank Attack +2d6
6th- Friendly Parry +2
8th- Flank Attack +3d6
9th- Friendly Parry +3
10th- Dogpack Attack
Class Features: Proficiency in all armor and shields and in all simple and martial weapons.
Friendly Parry (ex): All allies within 5' of the dog soldier are granted the indicated bonus to AC. This is a deflection bonus.
Flank Attack (ex): When flanking the dog soldier deals extra damage, subject to the same limitations as a rogue's sneak attack.
Nip At The Heels (ex): For purposes of establishing flanking with another dog soldier only, dog soldiers are considered to have a natural reach of 5' greater than normal. This does not allow additional attacks of opportunity, it only establishes whether the dog soldier is flanking an enemy.
Dogpack Attack (ex): When flanking an opponent with another dog soldier, a dog soldier is considered to have the spring attack feat with respect to that enemy only.
DOG SOLDIER
Trained to fight as a pack, dog soldiers work best in groups. They constantly maneauver for advantage, luring their foes into gauntlets of steel. Most dog soldiers begin as fighters, but their flank attack abilities are an obvious incentive for rogues. The discipline required to be a dog soldier is sometimes too much for chaotic characters to maintain.
Hit Die: d10
Requirements: Base Attack +5; sense motive (4 ranks), bluff (4 ranks); Combat Reflexes, Dual Stike, Side-Step, Tandem Fighting.
Class Skills: Balance, Bluff, Climb, Craft, Intimidate, Jump, Ride, Sense Motive. Skill points/level: 2+int bonus.
Base Attack: As fighter.
Good Saves: Fort.
Level--Special Ability
1st- Friendly Parry +1
2nd- Flank Attack +1d6
4th- Nip At The Heels
5th- Flank Attack +2d6
6th- Friendly Parry +2
8th- Flank Attack +3d6
9th- Friendly Parry +3
10th- Dogpack Attack
Class Features: Proficiency in all armor and shields and in all simple and martial weapons.
Friendly Parry (ex): All allies within 5' of the dog soldier are granted the indicated bonus to AC. This is a deflection bonus.
Flank Attack (ex): When flanking the dog soldier deals extra damage, subject to the same limitations as a rogue's sneak attack.
Nip At The Heels (ex): For purposes of establishing flanking with another dog soldier only, dog soldiers are considered to have a natural reach of 5' greater than normal. This does not allow additional attacks of opportunity, it only establishes whether the dog soldier is flanking an enemy.
Dogpack Attack (ex): When flanking an opponent with another dog soldier, a dog soldier is considered to have the spring attack feat with respect to that enemy only.