• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Domhani Bairdéir [OOC]

Pan said:
Go to your "my account" and get yourself an avatar. That way you will have a cool pic to display.


I already looked. None of 'em are really grabbin' me though and asking me for a ride to the airport, if you know what I mean.

I tried using one of mine from somewhere else, but "they" said it was too big... even though it was the size "they" said it had to be.

Meh... I'll be the person that doesn't have a neat avatar.

The odd man out,

M
 

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Avatars

I have trouble finding an avatar that I like well enough to use it with the myriad of games that I play in, so my space is a boring blank as well.
 

It's kinda frustrating... I've got this great one I want to use... but, ah well.

I'll just wait until I find something I really dig.

-M
 

Combat Time

Combat Time is measured in Turns, each 12 seconds long. Each turn is further divided into 12 Segments, each one second long. Any segment in which a character acts is one of his Phases (thus while there are 12 segments in a turn, each character will have (usually) 3 or 4 phases). In addition to his phases, every participant in combat gets a Recovery Phase after the end of segment 12 -- this Recovery Phase takes no time, and characters get to add their REC score back to whatever END and STUN they've lost during the Turn.

Combat always starts on Segment 12, which means that everyone gets to act in the first phase of combat, then immediately take a post-Segment 12 Recovery Phase.

Each character who gets to act in any given Segment takes their actions in order of their DEX. If any characters have equal DEX scores they roll 1d6, and the high roll goes first for the entire combat. Ties are re-rolled.

For example, if the characters were engaged in a combat with each other, actions would be in the following order in the opening Segment 12:

Scáth, Deasaigh, Cerallos, Bear, Athelstan, and Gavril

After the post-Segment 12 Recovery phase, actions would proceed as follows in the next Turn:

Scáth and Athelstan in Phase 3 (in that order);
Deasaigh, Cerallos, Bear, and Gavril in Phase 4 (in that order, assuming Deasaigh won the d6 Roll to break the DEX tie);
Scáth and Athelstan in Phase 6;
Deasaigh, Cerallos, Bear, and Gavril in Phase 8;
Scáth and Athelstan in Phase 9;
Scáth, Deasaigh, Cerallos, Bear, Athelstan, and Gavril in Phase 12

Then another post-Segment 12 Recovery Phase


In combats between the party and villains, the actions of the PC's will be in the same order and the actions of the villains will be worked in according to their DEX/Speed scores.

If you have any questions, please either post them here or give me a call tomorrow (870-243-0621). I expect the first few combats will be quite cumbersome, but they should get easier as everyone becomes more comfortable with the system.
 
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Combat Die Rolling

Each time your character takes a swing at an enemy, I'll need you to make three rolls. Go ahead and make all three rolls every time you swing, that way if you hit we won't have to wait for your next chance to post to make your hit location roll or your damage roll.

The first roll is 3d6, and is your to hit roll.

The second roll will be made if you either don't care where you hit your opponent, or if you are aiming for a general area (Head Shot, High Shot, etc.) If you are just aiming for a general hit, roll 3d6 again. If you are aiming for a specific area, look at the Combat Modifiers section on the left side of page three of your character sheet, and make the appropriate roll for the area you are targeting. If you are targeting a specific body part (head, arm, vitals, etc.) just let me know and I'll take care of the rest.

The last roll is for your damage, and the dice you roll will depend on the weapon you are using. Weapon damage for your major attacks is listed on page three of your character sheets.

Here's an example:

Athelstan takes a swing at the attacking Mummy, trying to hit anywhere in the upper part of it's body (High Shot).

Athelstan rolls 3d6, getting [1,4,3] = (8) to Hit

Athelstan rolls 2d6+1, getting [6,6,1] = (13) Hit Location

Athelstan rolls 1d6, getting [6] = (6) Damage


(Matt, Athelstan's Flail does indeed do 1d6 of Killing damage -- I neglected to put that on his character sheet)

I'll then determine whether or not the blow struck true, how much BODY and STUN damage was done, and any other effects (stunned, dead, crippled, etc.)

If you're curious as to how this works, I'll be happy to explain it either in a post or on the phone. I'll also be including a PDF of the HERO System Rulebook on the CD-ROM that everyone will eventually get.
 

Improving Your Combat

Don't forget, there are several ways for you to improve your chances to hit and/or your damage potential.

There are numerous Combat Maneuvers anyone can use to modify OCV, DCV, and Damage. Several of you also have some Martial Arts Maneuvers that do the same. All of these are listed toward the bottom right of the third page of your character sheets.

If your character is strong enough, he can use extra STR to increase the damage of his weapon. This ability depends on the type of weapon, the STR Minimum for that weapon, and how many STR points the character has (and chooses to use) over that STR Minimum.

Combat Skill Levels can be used to increase OCV or DCV in many situations. Combat Skill Levels that cost 3, 5, or 8 points apiece can be used to increase damage (2 CSLs buy an increase in damage).

All of these different techniques also provide grist for the descriptive mill, as well, so don't be afraid to use them. Also, don't limit yourself to one particular maneuver or technique, even if it seems to provide the most benefit. Your enemies are equipped with the most advanced AI available, and will learn your techniques (and effective counters) quickly if they see them too often :] We're trying to be all about the story here, and repetition becomes boring! (I promise, I'll try to remember this when deciding critter actions as well)
 

Nice!!!!

Matt,



I very much like the avatar, though it is a little fishy. You had to see that one coming. Fish, where did you get that one? There are so many avatars in the sea and you chose a fish. At least you got a picture to scale. Did you not see this one spawning a whole school of puns from me? I mean holy mackerel! Did you not think that I would flounder around in this one for a while? I mean, I am up to my gills in bad jokes. Im swimming in them. Im having a whale of a time. I know that you think my jokes are crappy, but you should enjoy my ocean of wit. OK, I think I am fin-ished!
 

You're really going out on a limb with these, you know that?
I mean, I'd leaf it alone if I had the chance to. I know what a tree-at it can be for you... getting to branch out and all. I bet you're really pineing away over there. But really, man... you're barking up the wrong... uh, you know.

*ahem*

-Me
 
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Into the Woods

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