Combat Time
Combat Time is measured in Turns, each 12 seconds long. Each turn is further divided into 12 Segments, each one second long. Any segment in which a character acts is one of his Phases (thus while there are 12 segments in a turn, each character will have (usually) 3 or 4 phases). In addition to his phases, every participant in combat gets a Recovery Phase after the end of segment 12 -- this Recovery Phase takes no time, and characters get to add their REC score back to whatever END and STUN they've lost during the Turn.
Combat always starts on Segment 12, which means that everyone gets to act in the first phase of combat, then immediately take a post-Segment 12 Recovery Phase.
Each character who gets to act in any given Segment takes their actions in order of their DEX. If any characters have equal DEX scores they roll 1d6, and the high roll goes first for the entire combat. Ties are re-rolled.
For example, if the characters were engaged in a combat with each other, actions would be in the following order in the opening Segment 12:
Scáth, Deasaigh, Cerallos, Bear, Athelstan, and Gavril
After the post-Segment 12 Recovery phase, actions would proceed as follows in the next Turn:
Scáth and Athelstan in Phase 3 (in that order);
Deasaigh, Cerallos, Bear, and Gavril in Phase 4 (in that order, assuming Deasaigh won the d6 Roll to break the DEX tie);
Scáth and Athelstan in Phase 6;
Deasaigh, Cerallos, Bear, and Gavril in Phase 8;
Scáth and Athelstan in Phase 9;
Scáth, Deasaigh, Cerallos, Bear, Athelstan, and Gavril in Phase 12
Then another post-Segment 12 Recovery Phase
In combats between the party and villains, the actions of the PC's will be in the same order and the actions of the villains will be worked in according to their DEX/Speed scores.
If you have any questions, please either post them here or give me a call tomorrow (870-243-0621). I expect the first few combats will be quite cumbersome, but they should get easier as everyone becomes more comfortable with the system.