el-remmen
Moderator Emeritus
As others have mentioned, whether or not an adventure "holds up" really depends on what you want out of them. Personally, I prefer BEMCI, 1E and 2E modules and Dungeon adventures regardless of the edition I am running because I like the mix of extreme detail (the names of every person in a village!) and narrative capaciousness (it takes some work on the DM's part to make the plot work and make sense) which I find ideal for adapting an adventure to my needs.
So yeah, this list works for me, even though I know I am not going to get the same thing out of Tomb of Horrors as I am out of Keep on the Borderlands. If you see this list as "the best adventures no matter what" then you are setting yourself up for disappointment because there is no such list.
To me the biggest oversight on this list are any of the UK modules, like UK4 and UK7 - but anyway, I may come back and discuss my experiences with those on the list I have run or played in (or both).
So yeah, this list works for me, even though I know I am not going to get the same thing out of Tomb of Horrors as I am out of Keep on the Borderlands. If you see this list as "the best adventures no matter what" then you are setting yourself up for disappointment because there is no such list.
To me the biggest oversight on this list are any of the UK modules, like UK4 and UK7 - but anyway, I may come back and discuss my experiences with those on the list I have run or played in (or both).