[E&E] - Goblin's Lair - character creation thread (recruitment closed)


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I will say this much. The adventures are not particularly heavy on undead, so you might find a Lv1 tech's single device per day to be a little more useful than a Lv1 scholar's ability to turn skellies, zombies, and ghouls all day long. However, the scholar is doubtless going to prove the better melee combattant, if that matters to you. And, of course, you can always expect some undead, so it really just depends on how prepared you want to be when facing them.

The equipment packs are going to be something along the lines of
- A backpack full of adventuring gear (rope, torches, bedding, rations, etc.)
- A suit of leather armor
- A melee weapon
- A missile weapon and ammo
- 3d6 gold
- Whatever your class needs to function (spell books, holy symbols, thieves' tools, portable laboratory)

Nothing too complicated or out of the ordinary. :)
 



I'm going to give you the same advice that I give any player who sits down to play with me in real time. It's this: don't worry about what powers or abilities the character classes have, just play the character that you want to play. You'll have more fun if you start with a personality and then build from there. Imagine a list of personality traits, maybe a background to go along with them, and then let that guide your selection of stats and class.

Keep in mind, also, that in OD&D more than any other edition, character class is more about what you "are" than what you "do". (3rd edition is unique among all the versions of D&D, in that class was very much something you "do", because it could change so easily and so frequently. In all other editions, even 4th, your class is much more your archetype, and you have to figure out how closely you want your own character to hew to the stereotypical member of your class.)

The demihuman classes are meant to be very stereotypical, in the vein of Tolkien. If you're an elf, you're a bloody elf: immortal, wise, deft, skilled at all arts (especially healing, woodcraft, and archery), with an inborn loathing for goblinkind.

Human classes, meanwhile, can encompass a wide variety of types. If your class is scholar, that still says relatively little about your character. Bookish professor? Country parson? Crusading paladin? Mysterious druid? Savage shaman? Monster-hunting Van Helsing wannabe? Fringe theorist, a la Daniel Jackson? Member of some kind of mystic templar order, like a Victorian Jedi Knight? Whatever you can come up with. I added skills to the game so that you could flesh that out and have a little bit of game-mechanical representation to back it up.
 



Room for one more?


Yep. Stats:

1) S 11; D 14; V 13; I 15; W 13; C 7.
2) S 12; D 8; V 13; I 10; W 11; C 16.
3) S 15; D 9; V 9; I 16; W 12; C 9.

Whew, six potential players. And as of yet, not one character. The roster is technically now "full", but if anybody proves a no-show, I will still let new players join.

All you need to do to get character creation started is to fill out this simple form.
1. Choice of stats
2. Character class
3. Alignment (Lawful or Neutral; not Chaotic)
4. Trained skills
5. Character name and whatever minor background details or personality traits you might like to mention at the outset
 

Yes, this game will be set in the E&E world, which means full-blown Victorian retro-punk. The setting-specific E&E material trumps any similar LL rules, especially the character classes.

So any good movies to inspire the full-blown Victorian retro-punk meme?
League of Extraordinary Gentlemen and Bram Stoker's Dracula were thoughts, but just trying to get the right vibe as backgrounds are thought up.
 

Those are both excellent. I would also point out Wild Wild West; Brisco County Jr.; Jack of All Trades; The Secret Adventures of Jules Verne; Shanghai Knights; and pretty much any version of Dracula or Frankenstein. Even the Mel Brooks movies. :)
 

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