The_Gneech
Explorer
Felonius said:For example here.
Well, I read it, and looked at "Jhonen Olain's Eberron Journal." So far, my impression is pretty much the same. I think the key problem is addressed by the fact that the paragraph under the heading, "What sets Eberron apart from other D&D campaign settings?" described pretty much every other D&D setting equally well. The key selling point can be boiled down to, "It's just like D&D but cooler!" So what's actually cooler about it?
"It's pulp adventure!" -- When has D&D not been that?

"It's noir!" -- Hooray, I'll go tell the folks at White Wolf.
"It's got Warforged!" -- See earlier in the thread for my thoughts on magic robots.
"It's got shifters! It's got changelings!" -- Yay, finally something different that interests me!
"It's got kalashtar!" -- Um ... okay?
My point is not to bash Eberron; any setting is only as good or bad as the game that takes place in it. It just seems like that for all the hype, hype, hype, there's not much that it does that existing settings couldn't do just as well already. And given that some of its main selling points are pointedly things that I'm not interested in, there's nothing that's really cool to make up for 'em.
In computer industry parlance, there's no Killer App. Or if there is, it's sure well-hidden. Thus, Eberron = indifference.
Find a killer app for me, and I'll be happy to get interested in it. (I'm notoriously resistant to becoming interested in stuff because I was called names by its proponents, however.)
-The Gneech
