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Eberron: Curse of the Cold Sun (game thread)

Oh great, a hobgoblin that is too big for his britches. Let's see if we can knock him down a peg. Shall it be his feet .. or his head? I don't know, why don't you decide my fang.

White's Chakrams fly once again, unperturbed by the sneaky hobgoblin. White is used to those attacking from the shadows. Though to reveal oneself in the centre of his enemies will be a costly mistake.

The charkams cut straight through the Hobgoblin's armour, now time will tell how deep those cuts are.

[sblock=attacks]
1d20+9=29, 1d20+9=29

OOC: Oh my life... let's see if either confirm!


Confirms: 1d20+9=18, 1d20+9=22

Normal damage: 1d8+15=16, 1d8+15=19

Critical damage: 1d8+15=16, 1d8+15=17

[/sblock]
 

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Kiki's rage slaughters the flaming dinosauer, tearing out its throat. Just like the other one, this clawfoot immolates upon its death, leaving only bones behind.

White's chakaram have an even more dramatic effect on the newly revealed cleric. Not only do they cut deep, they cut it's head right off! Seeing that their last powerful ally has fallen in an instant, the two hobgoblins engaged in melee drop their weapons and fall to their knees.

"Mercy! Surrender!"

The other two hobgoblin flee at top speed into the trees, miraculously managing to avoid tripping or running into anything despite being magically blinded still.

[sblock=occ]Both confirmed! That's one dead hobgoblin!

All enemies are either dead, fleeing or have surrendered. Unless anyone wants to chase down the runners, this combat is (finally) over. Everyone gains a very well earned 2000 EXP.

Good job! Sorry that took forever.[/sblock]
 

Arthun walks up to the two hobgoblins and spits on the ground in front of them. "Is that all it takes to turn sons of Darguun into quivering pinkskins?" he barks in goblin. "I should gut you right here," he says, brandishing his sword. "A better mercy than you deserve." When he feels they are good and cowed, he continues, "Now what in the fires of Fernia did you think you were doing here?"

Intimidate: 1d20+6=9
 
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The hobgoblins seem unimpressed. "We are no pink skins! We have face the floating heads and brain eaters below, but there is no sense in dying in battle against a foe that will show mercy if defeat is clear. We would gladly die, so if you are going to do it, show us your worth and do it quick!"
 

Arthun growls and cuffs the hobgoblin, but puts his sword away. "I would advise you to talk anyway," he says in the common tongue. "Mercy does not always come cheap."
 

"A life for a life then. You can find a healing potion in my armour to revive you friend."


"What are you doing?" hisses the other hobgoblin in their native tongue.


"They're going to find it anyways. I'd rather keep my body intakes and unmolested while they look."
 

Arthun searches the hobgoblin and retrieves the potion, which he then hands to one of his companions to apply to their fallen comrade. "So," he says, "The Red Hand moves. How many other advance parties like yours have been sent out?"
 

"You really think that we'd know that? Didn't you learn anything slaughtering each other over false crowns given by false gods for a century? The first rule of asymmetric warfare is to not let your enemy know how many of you there are. That means the regulars don't know themselves. Idiot."
 

"You're pretty smart for a grunt," answers Arthun sardonically, "Though your views on theism come up a bit short in my opinion. Unless any of my companions here would like to question you a little more forcibly I suppose we can soon continue on our way once we've trussed you up good. I am sure you can look forward to top rate future accommodations in the local dungeons."
 

White pays no heed to the hobgoblins for the moment. He instead rushes over to the slightly cooked up Bertram. "Oi, Bert, oi wake up you idiot." White slaps Bertram, obviously to no avail waking him up.

"Arthun shut yer yap for a second, we have wounded here. Got any way to heal our friend over here." White turns back around to try his best at tending or at least keeping his ally alive.

Without turning around White says to the hobgoblins menacingly. "Oh we'll get to you later, if you even think about running ... my chakram will make your heads find the floor just as easily as that other one of yours. I don't even need to look at you for that. So don't even begin moving, or you will regret it."

OOC: White doesn't have intimidate as a skill but I am sure the fact that he cleaved off their allies head that easily would count for something.
 

Into the Woods

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