D&D 5E (2014) EB's Storm King's Thunder - OOC (FULL)

Take Mounted Combatant at lvl 4. Then you can force attacks made at your mount to hit you instead. Increases his survivability right when your health is greatly outstretching his.


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Presenting my drow paladin:

Name: Therysilla
Race: Female Drow
Level: 1
Background: Knight of the Order
Class: Paladin
Alignment: Lawful Good
Languages: Common, Elvish, Draconic

STR 9 (-1) (9 before racial)
DEX 18 (+4) (16 before racial)
CON 17 (+3) (17 before racial)
INT 11 (+0) (11 before racial)
WIS 8 (-1) (8 before racial)
CHA 16 (+3) (15 before racial)

HP 13
AC 17, 19 with shield
Saves WIS +1, CHA +5

Skills
Athletics
Insight
Perception (Racial)
Persuasion
Religion

Tools
Flute

Combat
Melee Rapier +6 (1d8+4; Finesse), Dagger +6 (1d4+4, Finesse, Light, Thrown (Range 20/60))
Ranged Dagger +6 (1d4+4, Finesse, Light, Thrown (Range 20/60))
Defense Chainmail (13+DEX), Shield (+2)

Equipment
Combat Rapier, Dagger, Shield, Chainmail
Nomcombat Explorer's Pack (backpack, bedroll, mess kit, a tinderbox, 10 torches, 10 days rations, waterskin, 50 feet hempen rope strapped to the side), Holy Symbol of Tyr (amulet of balanced scales resting on a warhammer), traveler's clothes, signet ring of the Knights of the Holy Judgement, pouch containing 10gp

Special Abilities/Traits
Racial
Darkvision 120 feet
Fey Ancestry (cannot be put to sleep, advantage vs. charm)
Trance (meditate 4 hours instead of sleep 8)
Sunlight Sensitivity (Disadvantage perception and attack rolls relying on sight in direct sunlight)
Drow Magic (dancing lights cantrip)
Drow weapon training

Background
Knightly Regard (aid from knightly order, temples of deity, anyone sympathetic; food and shelter)

Class
Divine Sense (sense celestial, fiend, undead within 60 feet not behind total cover; know type but not identity; 1+CHA times per day)
Lay on Hands (Level x 5 HP restored total, sacrifice 5 HP restore to heal disease or poison; undead and constructs immune)

Background
Despite their best efforts, all the Church of Tyr has managed to glean from Therysilla's rage-filled rants are that she's from Menzoberranzan, she was banished for some incident supposedly involving pudding and a drunken spider, and she really hates the followers of Lolth. Anything before she showed up on the doorstep of a temple, ranting in a hunger-induced delirium about vengeance against those who wronged her, is mostly lost to the incoherent mixture of Common, Elvish, and Draconic she slips into when the subject is broached. Some of this is blamed on her youth when banished to human lands, as she was only sixty years old when she arrived at the temple.

It was some time before the temple got her to speak after she arrived, as she lapsed into a depressed silence and only ate under extreme urging. It is unknown what happened to change her demeanor, except that she was found kneeling in front of a shrine to Tyr one day, a look of rapt awe on her face. She refuses to divulge what happened, calling it a private matter and changing the subject whenever asked. But after that she began to recover, eating more and talking with the priests tending to her.

It was also during that time they learned of her deep rage at what happened. A rage that has never abated.

As the years the priests noticed her affinity for martial practices, as she took to using a practice rapier to keep up her physical shape when not aiding around the temple. They also found her to be an eager, if not necessarily quick, student of Tyr's teachings. In time it was decided to train her as a paladin, though her temperament toward her own kind made her suitable for only one of the two knightly orders serving Tyr. In time, they sent her out into the world to make her own way, to learn more about Tyr's teachings and her own martial prowess in the world.

She currently seeks adventure, to both test her mettle and to put down evil in the name of the god who has, somehow, managed to earn her devotion.

Description and Appearance
Therysilla stands five feet ten inches in height, with her waist-length white hair typically dyed a striped pattern of blue and red. Her lithe body is typically covered in a blue shirt with red vest over it, paired with blue breeches under a red skirt and red leather walking boots; the entire outfit follows a cut style popular in Baldur's Gate twenty years ago. Over it she wears a traveler's cloak featuring the holy symbol of Tyr embroidered on it, keeping the hood up to keep her appearance partially hidden and relying on people to pay more attention to the holy symbols than her face. Over her red eyes she wears a blindfold, following the traditions of the priesthood of Tyr, but it does not restrict her ability to see.

Not shown to many are the scars on her back; a set of claw marks on her right shoulder, a scar from an arrow down lower, and what look like whip scars on her back. Only a select few in the Church of Tyr know about them, and no one else is trusted to see.

At times, she can be sullen and withdrawn, slipping back into the depression that has haunted her off and on since leaving her homeland. But the rest of the time, many have noted she can be quick of wit, coming with a joke or barb at the slightest opportunity... even when it is not wise to do so. The dark elf has spent at least as much time talking herself out of trouble as she has practicing with her blade.

In battle, she is reserved, choosing to end it quickly and mercifully if it cannot be avoided. The idea of tormenting an opponent sickens her and can draw her rage if someone persists at it; this trait predates her arrival at the temple, and was quickly noticed by the priesthood the moment they started to teach her. But against drow who worship Lolth, Therysilla shows an almost berserker-like anger and does not hesitate to rush to battle against them.
 
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I found this....

Chondathan: Amn, Chondath, Cormyr, the Dalelands, the Dragon Coast, the (civilized) North, Sembia, Sword Coast, Tethyr, Western Heartlands, Vilhon Reach. An immensely ubiquitous language throughout most of central and northern Faerun. Chondathan is derived from Thorass, and is related to Cormanthan and Northern. Written with Thorass.

But your right it was quite a lot of looking.

Thanks very much! I changed Damaran into Chondathan in the RG.
 


Almost anything needs to watch out for that one shot by a giant. I mean if they get a crit it is a serious ouch.

Please give the "wolf" max hp like the group, everyone will be super tough, and need to be from what I have been reading.

Also was thinking of a downtime activity to give you something very close (if not just it) to the Beast Master abilities. As you are correct it is a bad path to try and play outright.
 


Almost anything needs to watch out for that one shot by a giant. I mean if they get a crit it is a serious ouch.

Please give the "wolf" max hp like the group, everyone will be super tough, and need to be from what I have been reading.

Also was thinking of a downtime activity to give you something very close (if not just it) to the Beast Master abilities. As you are correct it is a bad path to try and play outright.
Ha! True enough about Giants!

Thanks. Will do!

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Love everyones Backstory so far aswell! First Time playing a module for me so rly looking to seeing how that goes.

If i can survive to lv4 i think i should be ok. Picking up Mobile at that Point will allow me to Attack and then move away from the Giants :p

PS: Reading some More about the Bladesinger i found the side bar about the Different Styles. Now the playstyle i had invisioned fits perfectly with the Raven Style but
Raven style uses a pick, and spells associated with it grant the bladesinger more agility in combat.
The question will be then how strict you want to keep these Styles to what is written in the books ;)
 
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