rabindranath72
Adventurer
Looks like we have a very similar approach.5) I use standard rules for magic item creation. My players never have enough money. With two domains to run that need investments in building buildings, recruiting, and gearing the recruits, and another PC building a monastery, money goes fast. Time is the other big investment for magic item creation.
Wealth by Level is a totally foreign concept to me. They get what they find and spend what they feel is necessary.
New PC's don't get Wealth by Level and their choice of stuff either. 5 PC's I've added above 1st level since 2021, they get whatever mundane gear makes sense, and basically 1-2 items special items of their choosing, or I'll give them something if they don't. It's an Earn-As-You-Go campaign. This is probably the one place I'm "tougher" than you.
6) Hmm, not sure what you mean, but yes, spells like Leomund's Secure Shelter, Sending, and Create Food & Water were considered game changers for my PC's.
As for your comments:
5) I didn't use WBL when I started running 3e, I pretty much went with the "gut feeling" approach of BECMI/2e, but ex-post, looking at the games I ran, I realised that (barring some spikes), the average wealth I tended to distribute hewed pretty close to roughly half of the standard WBL (i.e. a "low magic" setting in the DMG.) I find WBL useful to have an overall "feel" for the power distribution, but I don't feel bound to follow it blindly.
6) I mean giving the players the opportunity to use diverse spells by providing a range of challenges which are not all necessarily combat-oriented.