Eldritch Chain and Sneak Attack?

Erywin

First Post
Ok situation, Warlock/Rogue with the Eldritch chain invocation and greater invisibility. None of the enemies can see him so he gets his sneak attack, now does it apply to each target it jumps to or just the first one?

Cheers,
E
 

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Erywin said:
Ok situation, Warlock/Rogue with the Eldritch chain invocation and greater invisibility. None of the enemies can see him so he gets his sneak attack, now does it apply to each target it jumps to or just the first one?

Cheers,
E
Only applies to the first. It is not a written rule, but the likes of the Many Shot feat gives a sort of precedence...
 

Doesn't the Warmage (or somesuch) have an ability to hurl a weapon and use the result of a single die roll to decide whether or not a critical is determined for everyone in a line?
 

geosapient said:
Doesn't the Warmage (or somesuch) have an ability to hurl a weapon and use the result of a single die roll to decide whether or not a critical is determined for everyone in a line?
That is a spell. Whirling blade or something like that. Critical is sort of different from sneak attack, though...
 

I thought critical and sneak attack were pretty much the same. Being immune to critcals makes one immune to sneak attacks.

I didn't know that that was a spell. I haven't read my books in awhile and thought it might have been a class ability.
 

You can crit something when you cannot SA them; cannot SA something when you cannot crit it.

Generally, precision damage like SA applies to the first attack in a 'volley' like a ray/eldritch blast.
 

I thought with Whirling Blade you made attack rolls on everyone in the area of effect.


I know the Warblade lvl 8 throw weapon maneuver you make an attack roll, and that result is the save DC for the reflex save for half of normal weapon damage + like 14d6.
 

I would let it. The statement in the many shot feat does not apply to this. With MS, it's against a single target. Eldrich chain bounces from target to target. And since the eldrich damage is halved each target after the first, it will even out. Plus, he took a dive in warlock power to multiclass, so its more than likely not as bad as it would seem.

To use improved invisibility as an invocation, the PC would need to have 16 lvs in warlock. That does not leave that much space for rogue.
If he is useing a wand to get that effect, than he is spending enough resources to justify letting him do it.
 
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There's a ruling somewhere (FAQ?) that you only get SA on the first attack of a scorching ray. This is pretty much the same situation.
 

To put this in more of a context, the NPC is a Pixie Warlock/Spellthief that I will be using in my campaign, soon hopefully. The main reason its stumping me is that you have to make an attack roll for each hit of the eldritch chain and if one fails it stops jumping.
 

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