Enlarge spell and weapon damage question

Dcollins - I appreciate the quality of brevity, however I think you take it too far. A line which said "heres an article which explains my views further" would have worked. As it was, you made a statement of fact, and followed up with a reference to a site that is not immediately identifiable as your own. It looks very much like you are using someones arguments to prove you are right, and it looks worse when someone works out that the website is your own.

The table requires a bit more than a single sentence of explanation. Going over it a bit more, I think I might understand (ie, the second half of the table is taking each value from the first half of the table, pro-rating that value over the various percentages, assuming that a size category increase always requires a +100% increase in size) but from the explanation given, it's not particularly clear - maybe include the table all the way to a +100% increase?

Regardless, I don't particularly agree with your conclusions - that a linear approximation to a decidedly non-linear function is good enough.
 

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A Medium-sized creature who became Large would find his AC lowered, because of his new size modifier. Enlarge specifically states that the recipient's AC does not change. Therefore, Enlarge is quite obviously intended not to change the recipient's size category.

2) How can a larger size weapon possibly be nerfed to not do more damage? That the cell structure of the metal gets weaker as it expands, so it's not as dense, since it's not natively a Larger weapon?
Come on....
You are attempting to use real-world physics to explain a magic spell in a fantasy game. Please realize that there's no way for such an argument to make sense.
 


(Psi)SeveredHead said:
What's the spell level of a proper Enlarge? The current one has been nerfed, but a size increase as a 2nd-level spell is too much... way better than Bull's Strength.

I would say about 4th level.
 

AuraSeer said:
A Medium-sized creature who became Large would find his AC lowered, because of his new size modifier. Enlarge specifically states that the recipient's AC does not change. Therefore, Enlarge is quite obviously intended not to change the recipient's size category.

You are attempting to use real-world physics to explain a magic spell in a fantasy game. Please realize that there's no way for such an argument to make sense.
1) Your first point is old news: this thread is not talking about increasing the target's Size category.

2) You didn't read close enough: I am not using real-world physics to try to prove anything.
I was answering my own question, and trying to show the ridiculousness of denying an increase in weapon size category when the spell quite clearly DOES increase the weapon's size into another category.

Caliban - I was somewhat disappointed you didn't respond with a rules take. :(

I'll summarize my rules points, in hopes of a reply/opinion:

1) It is quite clear that Enlarge increase's a weapon's size category, sheerly on basis of physical dimensions (i.e. a Longsword is now the size of a Greatsword)
2) The 2 reasons that were forwarded to not allow a creature's size category to be increased were
a) It would be unbalancing (I agree)
b) The creature can't take advantage of the new form's size increase (weak rules-wise reason, but touchy-feely it helps the justification)

IMO, neither of those apply to denying the weapon size increase.
 

There's no logic to the Enlarge spell.

It's primary purpose is to increase damage, but not to increase damage dice. I think they should just rename the spell and work on a 4th-level Enlarge.

In your case, you should make a new Enlarge spell (and rename or turf the old one).

If a medium-sized animal is Animal Growthed, it gets no AC modifier. -1 size penalty to AC, -1 Dex penalty to AC (Dex drops), +2 increase to its natural armor (a special stacking increase) = no modifier. Of course, the Con bonus would be really sweet.
 

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