Epic D&D campaign (still recruiting)

Phew. Finally finish. I hope I've got it right.

Background and DCs to follow.

[sblock=Ishasha Amar de Wasmer]
Code:
[B]Class:[/B] Ranger(17), Swashbuckler(3), Dervish(10)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B]
[B]Vision:[/B] Darkvision (60')
[b]Move:[/b] 9 Squares,55 ft.

STR 10 (+0)  [base 10]
DEX 38 (+14) [base 18] +7 [STAT Increase] +5 [Inherent] +8 [Enhancement]
CON 28 (+9)  [base 18] +4 [Inherent] +6 [Enhancement]
INT 28 (+6)  [base 18] +4 [Inherent] +6 [Enhancement]
WIS 16 (+3)  [base 16]
CHA 10 (+0)  [base 10]

[b]Fortitude:[/b] +29 (+11 [Base], +9[CON], +5[EPIC], +4[Ring])
[b]Reflex:[/b]    +28 (+13 [Base], +14[DEX], +5[ÈPIC], +1[Ability: Grace] +4[Ring])
[b]Will:[/b]      +26 (+10 [Base], +3[WIS], +5[EPIC], +4[FEAT: Epic ill] +4[Ring])

[b]Armor Class:[/b] 51 (10[Base], +14[DEX], +3 [Dervish] +1[FEAT: Two-Weapon Defence] +14[Bracers] +5[Natural Armour] +4[Deflection: Ring])
[b]Armour Class - Fighting Defensively, Total defence:[/b] 56 (51[STD AC] +1[FEAT:Two-Weapon Defence] +4[ABILITY:Elaborate Parry])
[b]Armour Class - Agains OOC:[/b] 53 (51[STD AC] +2[FEAT: Mobility])
[B]Touch:[/B] 20              [B]Flatfooted:[/B] 14
[i]20% miss chance due to Cloak[/i]
[b]Spell Resistance:[/b] 40 (44 against Evil)

[B]HP:[/B] 415 = (90 [Ranger (17d8)] +17 [Swashbuckler (3d10)] +38 [Dervish +(10d10)] +270[CON])

[b]Initiative:[/b]  +16 
[b]BAB:[/b] +20+5[Epic], Melee +25/+20/+15/+10, Ranged +39/+34/+29/+24, Grapple +25/+20/+15/+10

[B]Weapon                  Attack         Damage     Critical[/B]
Scimitar:One Hand         [color=lightblue]+45/+40/+35/+30[/color] [color=red]1d6+14[/color]  [color=green]15-20[/color]/x2
Scimitar:TWF-Primary      +43/+38/+33/+28 [color=red]1d6+14[/color] [color=green]15-20[/color]/x2
Scimitar:TWF-Secondary    [color=yellow]+43/+38/+33/+28[/color] [color=red]1d6+14[/color]      [color=green]15-20[/color]/x2
Composite Shortbow	  +39/+34/+29/+24 1d6        20/x3 70'

[i]Color Codes:[/i] [color=lightblue][FEAT:Weapon Finess],[FEAT:Slashing Blades], [FEAT:Weapon Focus], [Weapon][/color];
[color=yellow][FEAT:Perfect Two-Weapon Fighting][/color];
[color=red]+4{FEAT:Insightful Strike] +5[Weapon][/color];
[color=green][FEAT: Power Critical[/color]

[B]Class Abilities:[/B]
Dervish
1,3,5,7,9	Dervish Dance (5/day, +5 bonus to attack and damage, Lasts 9 rounds)
1		Movement Mastery
1		Slashing Blades
2,5,8		Fast Movement (+15 to speed)
3		Spring Attack
4		Dance of Death
6		Improved Reaction
7		Elaborate Parry (+4 to AC when fighting defensively)
9		Tireless Dance
10		A Thousand Cuts (1/day, Double No. of Melee attacks in Full attack)

Ranger
1.		Favored Enemy (Humanoid (Orc))
1.		Wild Empathy
1.		Track
2.		Combat Style (Two Weapon Fighting)
3.		Endurance
4.		Animal Companion
5.		Favored Enemy (Outsider (Evil))
6.		Improved Combat Style (Improved Two-Weapon Fighting)
7.		Woodland Stride
8.		Swift Tracker
9.		Evasion
10.		Favored Enemy (Undead)
11.		Combat Style Mastery (Greater Two-Weapon Fighting)
13.		Camouflage
15.		Favored Enemy (Dragon)
17.		Hide in Plain Sight

Swashbuckler
1.	Weapon Finesse
2.	Grace
3.	Insightful Strike


[B]Feats:[/B]
1.		Combat Expertise
1-Bonus		Dodge
3.		Mobility
6.		Weapon Focus (Scimitar)
9.		Improved Critical (Scimitar)
12.		Power Critical (Scimitar)
15.		Defensive Strike
18.		Combat Reflexes
21.		Combat Casting
24.		Two-Weapon Defense
27		Epic Will
30.		Perfect Two-Weapon Fighting

Automatic
-		Armor Proficiency (Light)
-		Martial Weapon Proficiency
-		Shield Proficiency
-		Simple Weapon Proficiency

[B]Skill Points:[/B] 337 +22[Inherent]
[B]Max Ranks:[/B] 33/16.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    19   +14   +2    +35
Escape Artist              19   +14   +0    +33
Heal                       30   +3    +0    +33
Hide                       33   +14   +0    +47
Jump                       22   +0    +15   +37
Knowledge (Geography)      8    +9    +0    +17
Knowledge (Nature)         14   +9    +4    +27
Listen                     33   +3    +0    +36
Move Silently              33   +14   +0    +47
Perform (Dance)            19   +0    +0    +19
Ride                       9    +14   +0    +23
Search                     25   +9    +0    +34
Sense Motive               6    +3    +0    +9
Spot                       26   +3    +0    +29
Survival                   33   +3    +0    +36
- Find or follow tracks         +3    +2    +38
- Lost/Natural hazards)         +3    +2    +38
- Natural environments)         +3    +2    +38
Swim                       6    +0    +0    +6
- Avoid fatigue damage)         +0    +4    +10
Tumble                     19   +14   +2    +35

[b]Equipment[/b]
Amulet of Protection (104,000)
- Natural Armor +5, (50,000)
- Health +6 (36,000)
- 50% Combo Charge (18,000)
Boots of Enhanced Movement (24,250)
- Boots, Winged (16,000)
- Boots of Striding and Springing (5,500)
- 50% Combo Charge (2,750)
Bracers of Epic Armor +14 (1.96mil)
Cloak of Defence (326,500)
- Mantal of Epic Spell Resistance +40 (290,000)
- Displacement (Minor) (24,000)
- 50% Combo Charge (12,000)
Gloves of Epic Dexterity +8 (640,000)
Goggles of Night (12,000)
Handy Haversack (2,000)
- Figurine of Wondrous Power (Obsidian Steed) (28,500)
Headband of Intellect +6 (36000)
Ring of Regeneration (90,000)
Ring of Virtuous Good (250,000)
Flaming Scimitar  (200,315)
- +5 (Flaming Burst/Ghost touch/Holy)
Shocking Scimitar (200,315)
- +5 (Ghost touch/Holy/Shocking Burst)
Composite Shortbow (75)

[b]Books Read:[b] Dex +5, Con +4, Int +4

[B]Total Weight:[/B]18 lbs.      [B]Money:[/B] 69,000gp, 0sp, 0cp Gems:

                          [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33    66   100

[b]Spells per Day[/b]

Level:	1	2	3	4
Number:	3	3	3	1

[B]Age:[/B] 32
[B]Height:[/B] 5' 9"
[B]Weight:[/B] 125 lbs.lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Blond
[B]Skin:[/B] Brown
[/sblock][sblock=Background]Before I can tell you my story, I need to tell you a bit about my people; the Cuna. A nomadic tribe of some one hundred clans, who lived and roamed the Verde plain. Mostly herders only a few clans ever left the plain to trade and explorer in the surrounding lands.

In the middle of the plain is a circle of standing stones, that the Cuna called the Cakra. I don't know if it still exists but it was ancient when I was born. Every year all the Cuna clans gather at the Cakra to celebrate the summer solstice.

My birth clan, the Amar, roamed the plane with their herd of cattle, sheep and goats. I spent my childhood looking after sheep and goats. As I grow older, I also helped protect the heard from the occasional animal predator and the more common Orcish rustlers.

At the solstice meet following my coming of age, I met and married Juan Wesmer, leaving my birth clan and joining the Wesmer clan. I won't say it was a love match but we grew to like and respect each other, so I don't suppose I can complain.

The Wesmer clan consisted of 20 extended families, travelling the world in horse-drawn caravans. Ostensibly they were supposed to be traders. Although if truth be told they were more interested in seeing what was over the next hill than in trading.

I spent the next several years acting as scout for the clan and rising my five children. At the same time my mother-in-law capitalised on my natural agility and started teaching me the Cuna's unique fighting style, known only to a few tribe's members; mainly women.

Having just finished my preliminary training, I was just starting to master the slashing dance, which characterised the style, when the daemon war started. We never found out who did it but someone left a gate open to the abyss, permitting demon hordes to teem onto the prime.

At this time the clan had just discovered an unknown pass through the southern mountains and we were as far from the Verde plain as we had ever being. The first we knew of the invasion was when we received a message from the tribal elders telling us the clans were assembling at the Cakra and that we should return as soon as possible. This was the start of the Warmer clan's long hard fight back home.

In actuality we probably did not meet many demons probably only one or two a day but it felt like we had to fight for every mile we gained. Eventually we made it back to the Verde plain and were starting to relax, that's when things went from bad to worse. Orcus joined the invasion along with his hoard of undead. Instead of the odd demon looking for a meal, it was groups of zombies trying to kill you for no other reason than you were alive. We finally made it back to the Cakra. Everyone was injured, some seriously but miraculously no-one was dead.

Not all the clans made it and most of the ones that did had suffered fatalities. However, a surprising number did make it; the Cuna were a tough people.

The elders started to organise the tribe's defence. Much to my surprise, I was made tribal champion and presenting with my matched pair of scimitars.

The tribe had longer then they expected to prepare but eventually the demons got round to the Cuna. The fighting was long and protracted and while I could easily handle one or two demons, they eventually recognised my importance and came at me in hords. Although I destroyed what seemed like thousands, they were just too many and I was eventually overwhelmed.

How much time had passed I don't know but eventually I recovered conciousness and found myself covered in rotting demons corpses. Pushing my way through I emerged to a slaughterhouse. There were rotting bodies everywhere, human and demon. Plus some unidentifiable things that were long dead. Feasting on this carnage were what seemed like the plain's entire population of scavengers and vultures.

Needless of my own safety I started to run round in a panic checking the human bodies. I found my husband, in-laws, father and brothers. But there were no signs of my children or my mother and sisters. Calming down I noticed that most of the tribe's men had been killed but a lot of the woman and almost all of the children were missing. Checking the area outside of the battlefield for tracks, I finally found faint indications of a large group of humans surrounded by demons.

Revealed that my children were still alive but realising that I was very weak and in no fit state to rescue them, I belatedly sat down to think things through.

Firstly why was I still alive? This one was easy, it could only be the unusual wedding ring my husband gave me. What to do next? Obviously follow the track. At the moment I was in no fit state. So I started to search the bodies, demons as well as humans for anything useful. As for the bodies themselves, there were just to0 many for me to bury. I did briefly think of burying my relations but in the end decided to leave them with the others. As an aside, I did eventually find out that the demons intended to come back and raise the dead but got distracted.

Having found a number of unique items and emptied three curative wands in the process, I was ready to depart. The tracks were old and difficult to follow but I persevered. In the process I encountered a number of other tracks indicating that some of my people had escaped.
I followed the main tracks for several days. At last I came to an underground complex that the Cuna never even known existed. I'd rather forget the next few days, as I scouted an underground cave system teeming with demons. Knowing that if I was found my children were doomed but i needed all the information I could get if I was to rescue them. I found the prisoners; they were safe but very well guarded. I also found the gate that was the source of the invasion, also well guarded. As it was impossible for me to save the prisoners and destroy the gate alone, I had to retreat. I then set about rounding up the Cana survivors.

Eventually we attacked the complex. Split into two parties, the main party's job was to rescue the prisoners; while I lead a small group of heroes and set about destroying the gate.

Unfortunately things did not turn out as planned. Orcus' avatar had taken over guarding the gate. The fight was long and fierce and I ended up sacrificing myself in order to destroy the gate.[/sblock][sblock="15+6=21 (Religion)"]Ishasha Wesmer was the Cuna tribal champion during the demon war[/sblock][sblock="10+17=27 (Religion)"]The demon war occurred in 6,572 Common Reckoning, when demon hordes invadid the Prime through an unsecured gate[/sblock][sblock="10+20=30 (Religion)"]Ishasha Wesmer destroyed the gate, thus ending the Demon war[/sblock][sblock="25+5=30 (Religion)"]Ishasha Wesmer lead the Wesmer clan in there heroic odyssey from the southern mountains to the Verde plain at the beginning of the demon war[/sblock][sblock="30+1 = 31 (Geography)"]The Cakra was an ancient stone circle which held some religious significance to the Cuna[/sblock][sblock="15+18 = 33 (Geography)"]The Cuna were a nomadic tribe of herders that lived around the middle of the 6th millennium Common Reckoning.[/sblock][sblock="20+20=40 (Religion)"]Ishasha Wesmer died during the Cakra massacrer. Only to rise from the dead[/sblock][sblock="35+5=40 (Religion)"]Ishasha Wesmer rallied the survivors of the Cakra massacrer and lead the attack on the Demon's base that ended the demon war[/sblock][sblock="30+19=49 (Geography)"]Ishasha Wesmer lead the group that discovered the western pass through the southern mountains[/sblock][sblock="40+19=59 (Geography)"]Ishasha Wesmer's children survived the demon war and went on to rebuild the Cuna tribe[/sblock]
 
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Wilphie: If thats what you think is best. Hate to lose you.

Ghost Cat: Looks good, though I must ask. You only have a +4 deflection bonus to AC. Wouldn't you save a boatload of cash if you reduced your bracers of armor and invested the money into getting your deflection to +5?
 

Wilphe - It's not about the build skills (Well, not ALL about the build skills, though they do grow with every use). Epic is about picking a concept that you couldn't ordinarily do and doing it to the best of your ability, whithout worrying too much how it will stack up to the other characters.
At epic, it's usually better for the better munchers to power themselves down to keep in line with the party's power level than to expect everyone else to twink themselves out.
And if it comes down to it, Those who DO build powerful characters do so b/c we love building epic characters, so if you ever want/need any assisstance, most of us would be more than eager to help out.

If the fact that you THINK you're out of your league is the only thing keeping you out, I'd highly suggest trying anyways. At the very least you may learn something you can apply to future epic characters, and at the best you end up playing an awesome fun character that you'll love :D


Dharuhk - Any Thoughts on my character or answers to my questions?

ghostcat - I gotta agree with Dharuhk, the cost between +13 armour and +14 armour is 270,000. That's 5X the cost of a rings of protection+5... *L* And the Deflection bonus is useful in more circumstances (I can't think of a single circumstance where you would loose the deflection bonus but keep the armour bonus)
Also, I see you're getting your resistance and Deflection bonuses from the +4 from Holy Aura (Ring of Virtuous good), but I'm really not convinced that it's a useful ability.
Just a little crunching:
+4 Resistance, +4 Deflection : These could be gotten cheaper and better with +5's.
SR 25vs Evil : Eh, at lvl 30 this is a 5% chance to negate an evil character's spell, more useful would be DMG's spell resistance cloak, only gives SR 18 but it's functionally the same due to the caster levels we'll be dealing with (Better b/c it would apply vs neutral and good spells also)
Blocks possession and mental influence: Can get same bonus from anything that gives Pro Evil.
Blinding : OK, this parts pretty cool and I can't think of another way to duplicate it.

So yeah, if you're taking it for the bonuses, there are more effective ways to do it. If you're using it for the fluffy awesomeness of good, then I'd suggest also adding +5 Deflection to the ring for 75K. Even though it's a lot to pay for 1 armour bonus, it's less than the 270K you're paying for the 13-14 bracers difference.
 

Dharuhk Svahre and Jemel. Thanks for the comments guys. As you can probably tell I'm not used to working at these powers level. Although I have to admit building Ishasha was a valuable learning experience. The ring was taken as it fits nicely into the background. Anyway, I'll take your comments under serious consideration but I want to get the background up first. Hopefully later today or tomorrow.

Does +1 to deflection really make that much difference?

Wilphe. The highest character I've played before now is level 10. I used pcgen and built her one level at a time. Very time consuming but you to get to see how things fit together. What was interesting was how 4Mil GPs worth of magic items change the character
 

Ok, here is what I have in outline

Quarnabeet

Hobgoblin Ftr 2 / Marshall 27

Normal Feats:
Point Blank Shot
Precise Shot

Leadership
Force of Personality
Jack of All Trades
Improved Initative
Improved Precise Shot
Rapid Shot
EWP: Musket (Story reasons, that's not his weapon)

Epic Feats:
Superior Initative or Multiaura
Epic Leader
Legendry Commander
Widen Aura
Lasting Aura

Base Stats:
S 18
D 25
C 25
I 25
W 15
C 30

Grant Move Action 7/day
Major Aura +5


At the moment, despite archer feats his main effect is to stand next to you and grant circumstance bonuses and move actions.

I am uncertain how much initative is going to be important to that, so I might either take up to Ftr 4 to get Weapn Specialisation so his damage output is not so terrible and get a 4the iterative or drop the Ftr levels entirely if he does not need so many feats.
 

Hello. I've been away for a few years but before that I was pretty active and played a few epic games with some of you (hi Jemal, Shayuri :)). I'm a bit rusty on the mechanics, but I think it would be fun to give it a shot.

Is this game still open to new players? What types of character would best complement the others characters abilities?
 

Jemal: I'll have to think on that tome. I'll get back to you but so far what you have seems good. Btw, I'll be going with the +/- 20 on the 20/1 rolls. I've always believed that bonuses got so high in epic alot of rolls stopped mattering. I intend to make you guys sweat at least a little when you roll dem bones. :devil:

Albedo: I'm a little sketchy on the exalted character casting evil spells... but I'm gonna let this one slip through. It is a fun campaign after all, and your character seems to be based on the concept. Points for storytelling I guess.

Nephtys: Welcome aboard. So far any role would fit honestly, but it really depends on if we are doing more than one party.

Wiplhie: Looks good so far. Hope you decide to stay in.

We got 5 characters posted so far. Looking good. To those of you still working at it, feel free to take your time, but I would like an estimate as to how long you think it will take.

Also, I still haven't seen anybodys preferences on whether ot not we are splitting the party and who goes where. Speak up people.
 

Thanks. It will probably take a few days for me to write up a new character, unless I can recycle the stats of an old one.
I get the impression you don't place a lot of restrictions on our builds so I'm thinking about making a monstrous character, perhaps an Outsider of some sort. Would that be ok?
 

Thanks. It will probably take a few days for me to write up a new character, unless I can recycle the stats of an old one.
I get the impression you don't place a lot of restrictions on our builds so I'm thinking about making a monstrous character, perhaps an Outsider of some sort. Would that be ok?

sounds good.
 

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