Epic D&D campaign (still recruiting)


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Here's what I got so far... it's just a very rough draft at the moment...

[sblock=Psion 30]
Name: Ja`sul Aruneda
Race: Elan
Class: Psion (Psychokinesis)
Alignment: NG
Level: 30
Gender: Male
Height/Weight: 6'1"/165
Hair/Eyes: Bight Red/Silver Glowing

Str: 18 +4 (12 Points,+6 Enhancement)
Dex: 26 +8 (16 Points, +4 Inherent, +6 Enhancement)
Con: 26 +8 (16 Points, +4 Inherent, +6 Enhancement)
Int: 36 +13 (18 Points, +7 Level, +5 Inherent, +6 Enhancement)
Wis: 24 +7 (14 Points, +4 Inherent, +6 Enhancement)
Cha: 22 +6 (14 Points, -2 Racial, +4 Inherent, +6 Enhancement)
Points Unspent: 0

BAB: +10/+5
HP: 322/322
AC: 36 (10 Base, +8 Dex, +8 Armor, +5 Nat., +5 Deflection)

Saves:
Fort: +24 (+6 Base, +8 Con, +5 Enhancement, +5 Epic)
Refl: +24 (+6 Base, +8 Dex, +5 Enhancement, +5 Epic)
Will: +28 (+12 Base, +6 Will, +5 Enhancement, +5 Epic)

Attacks:

Racial/Special Abilities:

Skills: (396 Points) 33 Max/16.5 Cross Class (*)
Autohypnosis +37 (30 Ranks, +7 Wis)
Concentration +38 (30 Ranks,+8 Con)
Decipher Script* +23 (10 Ranks, +13 Int)
Diplomacy* +10 (4 Ranks, +6 Cha)
Disable Device +16 (8 Ranks, +8 Dex)
Gather Information* +16 (10 Ranks, +6 Cha)
Intimidate +18 (12 Ranks, +6 Cha)
Jump* +12 (8 Ranks, +4 Str)
Knowledge [Psionics] +30 (17 Ranks, +13 Int)
Knowledge [Arcana] +29 (16 Ranks, +13 Int)
Knowledge [The Planes] +30 (17 Ranks, +13 Int)
Knowledge [Nature] +30 (17 Ranks, +13 Int)
Knowledge [Dungeoneering] +30 (17 Ranks, +13 Int)
Knowledge [History] +30 (17 Ranks, +13 Int)
Listen* +13 (6 Ranks, +7 Wis)
Psicraft +46 (33 Ranks, +13 Int)
Search* +23 (10 Ranks, +13 Int)
Sense Motive* +16 (9 Ranks, +7 Wis)
Spellcraft* +19 (6 Ranks, +13 Int)
Spot* +14 (7 Ranks, +7 Wis)
Survival* +14 (7 Ranks, +7 Wis)
Tumble* +18 (10 Ranks, +8 Dex)
Use Magic Device* +16 (10 Ranks, +6 Cha)

Feats: (7 Regular, 4 Epic, 5 Psion Bonus, 3 Epic Psion Bonus)
*Burrowing Power (Make Psicraft check DC 10 + Hardness +1 for each foot of thickness, if succeeded you can hit targets behind walls and force effects etc.)
*Chain Power (Powers that deal elemental dmg, arc hit up to 20 secondary targets for half primary damage.)
*Empower Power (All variable, numeric effects of an empowered power are increased by one-half)
*Extend Power (An extended power lasts twice as long as normal.)
*Weapon Focus (Ray)
*Maxmize Power (All variable, numeric effects of a power modified by this feat are maximized)
*Psicrystal Affinity (This feat allows you to gain a psicrystal)
*Psicrystal Containment (You can spend a full-round action attempting to psionically focus your psicrystal)
*Psionic Meditation (You can take a move action to become psionically focused)
*Quicken Power (You can quicken a power. You can perform another action, even manifest another power, in the same round that you manifest a quickened power. You can manifest only one quickened

power per round. A power whose manifesting time is longer than 1 round cannot be quickened)
*Split Psionic Ray (You can split psionic rays you manifest. The split ray affects any two targets that are both within the power’s range and within 30 feet of each other. If the ray deals damage, each

target takes as much damage as a single target would take)
*Twin Power (Manifesting a power altered by this feat causes the power to take effect twice on the area or target, as if you were simultaneously manifesting the same power two times on the same

location or target. Any variables in the power (such as duration, number of targets, and so on) are the same for both of the resulting powers)
*Epic Psionic Focus (When you expend your psionic focus, you can simultaneously use two feats that require a psionic focus to be expended, instead of just one)
*Epic Psionic Focus (When you expend your psionic focus, you can simultaneously use two feats that require a psionic focus to be expended, instead of just one)
*Epic Psionic Focus (When you expend your psionic focus, you can simultaneously use two feats that require a psionic focus to be expended, instead of just one)
*Epic Expanded Knowledge (You learn one additional power at any level up to the highest level of power you can manifest. You can choose any power, even one that is part of another discipline’s list or

another class’s list)
*Epic Expanded Knowledge (You learn one additional power at any level up to the highest level of power you can manifest. You can choose any power, even one that is part of another discipline’s list or

another class’s list)
*Improved Metapsionics (Metapsionic powers you manifest cost 2 power points less than normal [to a minimum of 1 power point])
*Improved Metapsionics (Metapsionic powers you manifest cost 2 power points less than normal [to a minimum of 1 power point])


Equipment:

Magical Items: 2,488,200 gp
Tome of Clear Thought +5 (137,500 gp)
Tome of Understanding +4 (110,000 gp)
Manual of Gainful Exercise +4 (110,000 gp)
Manual of Quickness of Action +4 (110,000 gp)
Tome of Leadership and Influence +4 (110,000 gp)
Belt of Giant Strength +6 and Health +6 (108,000 gp)
Winged Gloves of Dexterity +6 [See Winged Boots] (68,000 gp)
Cloak of Charisma +6 and Resistance +5 (73,500 gp)
Amulet of Natural Health +6 and Wisdom +5 (104,000 gp)
Circlet [Helm] of Intelligence +6 and Comprehend Langs. and Read Magic (43,800 gp)
Bracers of Armor +8 (64,000 gp)
Ring of Freedom of Movement and Protection +5 (115,000 gp)
Boots of Swiftness [Epic] [Doubles land speed, evasion, +20 to Balance, Climb, Jump, and Tumble checks] (256,000 gp)
Mantle of Epic Spell Resistance [Epic] [SR 40] (290,000 gp)[/sblock]
 
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wow, those HD blocks look so... uniform. Be a shame to mess'em up like this...

*EDIT: Also, forgot my con mod'll be probly +15, so +345,
total HP = 458.

Aaaand.. here's unfinished work in progress. A lot of the numbers are in flux and may be wrong, so don't go around dissecting it just yet, this is just to show the direction I'm heading mechanically.
[sblock=Archdruid]
The Archdruid.
Type: Dragon(Giant-blooded, Shapechanger)
Half-Silver Dragon(+3LA) Half-Ogre(+1LA) Wearbear6(+3LA) Cleric1/Druid3/Sorc4/Geomancer9


*First 20 HD for BAB/Saves calculation: Wearbear(6) Druid3/Sorc4/Geomancer7*
AL: NG HT: 9'4" WT: 1238 Appearance: Large, silvery scales covered with colour-changing fur, Birds eyes, Draconic wings, elongated claws/fangs, Cat's tail, Green eyes.

*stats/AC/etc are assuming buffs cast*
STR: 70 (+30) [18 Base + 16 Enhancement + 5 Inherent + 30 Racial +1 LVL]
DEX: 30 (+10) [16 Base + 6 Enhancement + 5 Inherent +3 LVL]
CON: 30 (+15) [10 Base + 8 Enhancement + 4 Inherent + 8 Racial]
INT: 18 (+4) [18 Base + 2 Enhancement - 2 Racial]
WIS: 20 (+5) [10 Base + 4 Enhancement + 4 Inherent + 2 Racial]
CHA: 30 (+10) [18 Base + 8 Enhancement + 5 Inherent + 1 LVL]

HP: (6d10+4d8+9d6+4d4+345)
AC: 57 (10 Base +10 Dex +5 Deflection + 17 Natural Armour +12 Exalted Armour +4 Shield -1 size)
[47 Flat Footed, 28 touch]
Saves:
FORT: +34 (14 base + 15 Con + 3 Resistance +2 Epic)
REF: +24 (9 base + 10 Dex + 3 Resistance +2 Epic)
WILL: +24 (14 base + 5 Wis + 3 Resistance +2 Epic)

Init: +10 Move: 45/90 fly

Bab: 16(15 base +1 epic) Grapple : +50 Trip : +30
Claws: +51/51, 1d8+35
Bite: +49, 2d8+50
*Natural attacks overcome DR as Silver, Good, Magic*

Skills(Total/Ranks):[197 Points] Concentration(+48/33), Diplomacy(+45/33), Handle Animal(+10/5), Know:Arcana(+/6), Know: Nature(+/6), Hide(+14/0), Spellcraft(+/33), Spot(+/33), Tumble(+15/5cc), Survival(+/33)
*cc=cross class*
Languages: Common, Sylvan, Giant, Draconic, X

Feats[7]: Sacred Vow, Subduing Strike, Extend Spell, Persistant Spell, Extra Turning, Divine Metamagic: Persistant, Vow of Poverty

Bonus Exalted Feats: Vow of Nonviolence, Vow of Peace, Sanctify Natural Attack

Epic Feats[1]:

Racial Features:
Wearbear: + 10 spd, +5 natural armour, +16 str +2 dex +4 con +2 wis, +4 swim, Alternate Form, Bear Empathy, Curse of Lycanthropy, Lowlight vision, Scent, DR 10/Silver
Half-Silver Dragon: +4 nat armour, +8 str +2 con +2 cha, Improved Racial HD, Wings, Breath Weapon (DC21+con), Immunity: Sleep, Paralysis, Cold
Half-Ogre: Large, +4 nat armour, +6 str -2 dex +2 con -2 int -2 cha, Darkvision.
total Racial stat mods: +13 nat armour, +30 str +8 con -2 int +2 wis

Class Features: Sorc Spellcasting@Level 4, Cleric Spellcasting@LVL 1, Druid Spellcasting@LVL 11, Clerical Domains: Moon(Turn Lycanthropes), Plant(Turn Plants), Turn attempts (X/day, x 3 types)
Ley Lines(Forest, Plains, Hills), Spell Versatility 9,
Drifts:
Stage 1: Light Fur, cat's tail
Stage 2: Adaptive skin(+4 hide), Elk's Swiftness(+5 speed)
Stage 3: Bird eyes: Owl&Eagle(+4 spot)
Stage 4: Improved Grab, Fish Gills(Breath Water&Air)
Stage 5: Batsight(Blindsense 30')

Voluntary Poverty:
Ac bonus +10, Deflection +3, Natural Armour +2, Ability Score Enhancement (+8 cha, +6 dex, +4 wis, +2 int), Exalted Strike +5, DR 10/evil, Energy Resist 15(All), Resistance +3
Endure Elements, Greater Sustenance(no need to eat, drink, breathe), Regen 1/lvl/hour, Mind Shield, Freedom of Movement, True Seeing

Nonviolence/Peace:
+4 save DC's of targeted spells/abilities that do not cause damage/death.
20' radius calming aura (Will DC 35 vs Calm Emotions)
+2 nat armour, Deflection, Exalted armour.(Stacks with Poverty)
May not cause harm/kill living creatures, may not allow allies to kill helpless creatures.

SPELLS: Druid CL 12
Spells (per day) - Known - List
LVL 0 (x) -
LVL 1 (x) -
LVL 2 (x) -
LVL 3 (x) -
LVL 4 (x) -
LVL 5 (x) -
LVL 6 (x) - Bite of the wearbear


Daily Cast Buffs :
Persistant Bite of the Wearbear(+16 str, +2 dex, +8 con, +7 nat armour, Bite 2d8+1.5str, 2xclaw 1d8+str, Blind Fight, Power Attack)


Other Buffs:

Equipment:

Read Books : Dex+5, Str+5, Con+4, Wis+4, Cha+5 (632,500)
*took vow of poverty @ lvl 19(6th hd), read books before*

MATH SECTION:
Skills :
bear: 6X9=54
Cleric: 2X1=2
Druid: 4X3=12
Sorc: 2X4=8
Geo: 4X10=40
INT: 3X27=81
Total skill points = 197

Epic Vow of Poverty:
AC: 21,24,27,30
Exalted Strike: 23, 26,29
Deflection: 24, 30
Resistance: 23, 27
Ability Score: 23, 27
Nat Armour: 24
[/sblock]
 
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EDIT: a ring of protection +5 and a ring of freedom of movement are ok to stack... but making things like un-slotted items (for example a gem of luck) that gives a +5 luck bonus to saves is a no?

Am I understanding correctly now?

You are correct. All items have to exist before you move slots/combine them. No new items from the item creation chart.

Ah, I understand where he's going with the magic items now. The only thing he's really saying NO to are adding extra enchantments to the 'unique' weapons/armour (Celestial armour, Sunblade, etc).

I'd suggest against doing the unslotted route, it tends to come off as cheezy. Just pay the 1.5 to add it to something else (Cheaper AND seems less cheezy.. how is that possible?)



Dharuhk - Allright, so if you're working off HD then I'm only lvl 23 equivalent, which is easy as it adds very little following the natural progression of the vow.
Exalted AC, Exalted Strike, Resistance bonus, and Ability scores would each get one more enhancement.

Do you think epic vow should have any additional 'special' abilities (Nonepic gets DR, Sustenance, greater sustenance, Mind shielding, Freedom of Movemnet, True Seeing, Endure Elements, and Regeneration) Either way's good for me, I didn't take it for the abilities, I took it b/c it's one of the few ways to play a non-gear based character without sucking.

k, the base increase looks good. I'm not gonna give any unique powers though, most things trail off when they hit epic to only their continuous effects.

Characters are looking great guys, keep it up. Also, start working on character backgrounds and deciding if you want to play as one large party or split into groups.
 


So just noticed that both Shayuri and Vertexx maxed their first HD, were we supposed to? (Not that the extra couple HP's is gonna matter a lot at this level, just wondering)

My first HD would have been d10's, and my first d10 roll was 7, so it's a whopping THREE hp if we do . :P
 

How are youworking item crafting? Do we have any XP available to us in order to make things?

I'll say that each pc is has 25% the required xp to get to the next level. That should let anyone willing to invest in the crafting rules have some fun with them.

So just noticed that both Shayuri and Vertexx maxed their first HD, were we supposed to? (Not that the extra couple HP's is gonna matter a lot at this level, just wondering)

My first HD would have been d10's, and my first d10 roll was 7, so it's a whopping THREE hp if we do . :P

Yes, you always max first HD.
 

I'm coming up 1 feat short in my build, can we take a flaw from Unearthed Arcana for 1 extra feat?

Is this going to be an alternate prime, where a vampire can walk around in the sun without bursting into flame, or am I going to need some kind of continual darkness item?
 

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