Epic D&D campaign (still recruiting)

Vertexx, keep in mind that Epic games are only truley fun when all the characters are relatively on par with each other. That's why I tried to keep mine on the lower end of the power scale.
I just tried to make something that can survive against epic lvl mobs. Keep in mind that the above test attack was a crit that got the highest possible dmg prismatic effect and most epic critters have epic DR and regeneration which I can't get by. So knock roughly 150 dmg off that total for my biggest attack, and Hanshu is down to about the same dmg as a full attack by the archdruid. Then remember 40% of mobs are immune to crits and there goes another 9d6 of my dmg. And as a rogue I'm supposed to deal more dmg in melee than anyone else, and I'm not actually that hard to hit by CR 30ish mobs either.
 

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After careful consideration... based on what I'm seeing here character wise... and for me time wise I think it best I bow out now and give someone else a shot who know what he or she is doing heh.

As much as a love making higher level character I feel I am outclassed here by leaps and bounds. I just don't have the sources or the grasp on combining classes, feats, and magic items etc... to make my character even remotely as effective and some I've seen so far.

I wish you all the best of luck and I'll be watching the thread often!
 

Rathan: Sorry to lose you, but if thats what you want...

Shayuri: First off, Spell turning does not work on Touch range spells, it DOES work on ranged touch spells. Anything your shield would deflect would by applicable basically.

Secondly, you're forgetting that both feats reference back to the shield of arrow deflection, which specificaly states once per round. While the description does say anytime in the scentence afterwards, I do believe its referring to circumstance of use, not frequency, as infinite deflection goes out of its way to state there is no limit, but only works when attacked by regular attacks.
 

It's the usage of the phrase -any time- that I was finding compelling. For both Great Reflection and Infinite Deflection, the phrase "any time" means just what it says. Not limited by times per round and so on, but any time.

However, if that's your ruling, I'll accept it. It does make Exceptional Reflection rather...overpriced.

As for Spell Turning...it's true that it is not explicitly barred from affecting "ranged touch" spells as a category, however, all the ranged touch spells I can find have Effects...and those ARE specifically barred from being affected by Spell Turning. I print an example:

Scorching Ray
Evocation [Fire]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

Boldface is from me. Thus, Scorching Ray would not be subject to Spell Turning. Moving on to another example...

Disintegrate
Transmutation
Level: Destruction 7, Sor/Wiz 6
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial (object)
Spell Resistance: Yes

You see where I'm going with this. Although there could, in theory, be a spell that uses a ranged touch and is not an "effect," in practice, there aren't any such spells in the SRD that a relatively quick read through the Sorceror/Wizard spell list could reveal to me.

Anyway, I'll make some tweaks. Perhaps a wand of Ray Deflection, from Spell Compendium...as an interim solution at least...
 

Just to let you know I am still here and beavering away behind the scenes. I'm just not has far along as the others. After a few false starts I have finally decided on a high dex fighter, with some combination of Ranger, Swashbuckler, Dervish.
 

Shayuri: The fact that both the exceptional deflection shield and the infinite deflection shield say 'any time' is actually what convinces me that Exceptional does only work once per round. If the use of any time implied that it could be used as many times as you wanted, the Infinite Deflection shield would not specifically state before hand it works on any number of attacks each round. As the Exceptional does not state that, it indicates to me at least that it is not intended to do so.

I know we have moved past that part, but I just wanted to make sure you knew why I feel this way.

Now, back to the spell turning. As far as I can tell, you are correct in the ray/effect thing, however I am going to use my all mighty powers as the DM to change that. Ray spells are called effects because Ray's can have effects that have durations, while the ray itself dissappears after use. Its an oversight of Spell Turning. There is no reason logically why you can turn magic missiles, but not magical beams. As such I will call rays an exception to the effect rule on spellturning.

Everyone: Now, I'm adding a bit of homework to character backgrounds as to how they pertain to knowledge checks. I would like each character to have 5-10 things known about them or exploits thay have accomplished, or important events they were involved in. After that, pick a knowledge skill (or more should you choose) to be associated with your character, in addition to knowledge history. Then I would like you to pick a base Knowledge Check DC for each piece of info between 10 and 40, then add a d20 to determine the Knowledge check DC.

This process is optional for you to do, however I will warn anybody who chooses to skip the process or submit less than 5 things that I will be going through your characters and choosing information and DCs myself. Long story short if there are facts about your character you want to remain hidden, then choose for me.
 
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I posted Hanshu's background with his sheet on page 5.

So as of right now we have:

Hanshu (me) Elven Vampire,
- Rogue/Swordsage/Master of 9 (Melee Striker)

The Archdruid (Jemal) Half-Ogre/Half-Dragon Wearbear,
- Cleric/Druid/Sorcerer/Geomancer (Melee Striker/Buffs)

Omega or Something (Shayuri) Warforged
- Warlock (Ranged Striker)

With Interest shown by:

??? (Ghostcat)
- Ranger/Swashbuckler/Dervish (Melee Striker)

??? (RangerJohn)
- Fighter/Wizard/Eldritch Knight?

??? (Ruiktheforgotten)
- ???

I'm thinking the striker role is pretty well covered at this point :p for those still mulling over concepts. We could really use some casters at this point though. :angel:
 
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Hah! Usually the position of arcanist gets snapped up so fast!

I could always make a mage if no one else wants to. I love playing epic mages...I just had this "ancient war machine" concept on the brain forever and it only works in high level/epic games. :)
 

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