EPIC M&M (OOC Thread #2)

I'm going to the super feat Detect: Surprise next time we get power points...

That way I'll at least know I'm going to be surprised before I am... :D
 

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Mordane76 said:
I'm going to the super feat Detect: Surprise next time we get power points...

That way I'll at least know I'm going to be surprised before I am... :D

Detect: Surprise allow you to make a Spot roll. Now, take a guess, what have you to roll if you are about to be surprise...

I would suggest to take the feat, Detect: Obvious Trap, so I can mimic too and next time we see a strange glowing door, we don't enter it. ;)
 

Actually, I do make rolls, I just don't put them down for surprise. In cases where surprise can be negated, I give spot or sense motive checks opposed by certain skills; typically bluff or hide. If you have done something simple to try to avoid surprise, you can still be surprised, but you get a big bonus, like Raisa thinking Jackal was above the doorway and he was; she got a +10 to her spot check. Sadly, like with Raisa, even if you avoid getting surprised, you can still lose initiative.

Otherwise, it's a simple opposed roll. Kevin got a great spot check to see Jackal there; a shadow hiding in a shadow above the door.

Anyway, a good haunted house theme is supposed to surprise you over and over and over...
 

I don't want you to think I'm complaining -- I'm not... I'm just taking my lumps with what little dark humor I can find, and in this situation (powerless in the dark), I'm feeling a little like Aquaman must always feel...

"I'm sorry, Super Friends, but my ability to speak to fish is of no use here..."

:D
 


Calinon said:
I assume you mean you are spending a hero point to gain the drain energy stunt, not the absorb energy extra? Drain energy lets you use a targetted attack to drain magnetic energy sources up to you power rank, potentially snuffing them out. Absorb energy is waaaaaay different, offering a protection style enhancement that you can turn into various things.


Yea, don't have my books infront of me so I was going pretty much guessing.
 

Agamon said:
This ain't D&D. There is no Tumbling (Acrobatics is for lessening fall damage and performing) and no AoO. Nothing stoping you from running past them actually.
Acrobatics is tumbling actually. With a DC 25 check, you can move through someone's square; so sayeth the book. I made Raisa make such a check when she tried to chase after Dara.

Now here's the thing. If there is nothing stopping you from moving freely from between two killer robots placed so they stop you from pursuing the villain, then there is no way for a villain to protect himself. Everyone can walk by his fleet of mooks freely, close distance and club him without repercussion. Heck, Anna in a wheelchair could wheel between the robots without danger. Having to make a check to get out of a trap is reasonable. I'll remove the AoO though and just make it so if you fail the check, you can't move.
 

Oh, and for clarity...

Vince in a field when killer robots attack and two move and flank him -- not a trap and he can move out from between them freely and abandon his teammates at will.

Vince falling from a chute with killer robots waiting for him, flanking the exit he falls out of -- trap and gimme that acrobatics check.
 

Ah, so sayeth the book, indeed. If the robots block the way, then we don't have a problem. Makes the check he jumps over them, doesn't make it, he doesn't. Pretty simple.
 

That plus it's just plain fun to make an ambush and see if Vince will hold true to form and run headlong into it.

I think that makes it once an episode, doesn't it? :p
 

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