[EPIC] Out of Character II (No more slots!)

Originally posted by Creamsteak:
I really like the character, with the only exception being the Template. I'm against the use of Paragon in this game, as it REALLY doesn't fit the setting, and I don't see how it would be a flavor element. However, one other note comes to mind. If your a dwarf, your age is going to be 10x whatever it would 'normally' be. This is because the only remaining dwarves are semi-immortal, and are normally NOT a PC race, but It seems fine for this game. If your going to be a dwarf, it would be quite interesting, as you would be at least a few hundred years old, and therefor know a little more about the raw definitions of the campaign setting.

Hrmmm, I'll consider playing him still. Without the paragon template he wouldn't be near as effective methinks but maybe replacing that ECL with the dwarven defender PrC might help a little, dunno.
 

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Sollir Furryfoot said:
Well, since people are bringing up 'broken' stuff within the rules, I suggest not allowing a Ring of Nine Lives for several reasons.

Reason A) It's unfair to all other players who already started that the other characters have, virtually, 9 x their normal hitpoints for the purposes of this game.
Reason B) It's unfair to a monster's CR if character have the item since monsters have to work 9 x as hard to kill them, including those with death spells.
Reason C) It's too cheap for the effects it gives, it automatically heals you when you reach below 0, compared to other 70,000 and up gold items (it's correct cost).

Although its still your decision, things get a little crazy with them around.
Oh, I agree with you sollir. I'm allowing it for 2 reasons. 1, Janos makes a good test Dummy, I'm pretty sure he knows that. I can have him fight all kinds of experimental creatures, to gauge all different kinds of things. 2. It makes the concept of Venus playing a 'cat with 9 lives' that much cooler.

Oh, and 3. Sollir, if your going to build an uber character, your going to fall into slot with Janos, a test dummy for my concoctions. I'd rather insure that 'someone' can kill them before I throw them at the more standard and less crazy characters.

Basically, Janos is choosing to play a game with an over-powered character, but will you? Its going to determine how I react to your character.
 

Jemal said:
So CS, is my character ready to go IC yet? I edited my post near the beginning of the thread to take into account the changes to my character...
Or should I just post a new post?
Or are you busy with the other people?
Or does my character need changes?

Also are Sulli & I starting together since our characters are borthers?

Damnit! I was wondering why you were asking questions about your brother, rather than taking the lead off with that! Interpret my post however you choose, I'll wait for Sulli to join in before moving on.
 

Venus said:
Nope, also DotF, Helm of Vision, 91.600 gp

New question, Arms of Nyr (+2 strenght, +2 dex (unnamed bonusses), +2 AC (Deflection)) allowed? Multiple times? 12,800 a piece, also from DotF.
Well, change the Unnamed bonus to Insight. No stacking on using the same item twice though, that's completely and totally not-cool seeming.
 

Venus said:
The Speed enhancement is from DotF, a +3 enhancement.

I've never heard of a "Khajitte" before, and can't find it in the Rogues Gallery.

The Helm of Vision was 90k according to the book I used (still looking for which book it was).


*Edit*
Khajiit ECL +0. +2 Con, -2 Cha. +2 Hide, +2 Move Silently, Nezumi Traits (Oriental Adventures). +2 Hide, +2 Jump, +2 Move Silently, +2 Reflex, -2 Will.

What are the Nezumi traits? =O
Medium Size, Base speed of 40 feet, Low light vision, +2 racial bonus vs. poison and disease, Immune to taint (doesn't apply here really), natural claws and bite attacks for 1d4, Free Scent feat if you have a wisdom of 11 or higher.

Edit: Nezumi start with common and their own language (nezumi) as base languages.
 
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Jemal said:


Actually, according to the DMG wands and staves cost the same to make (375 GP X spell Lvl X Caster Lvl), so therefore they SHOULD cost the same to buy, so it doesn't make a difference.

The only differences in the DMG are that theres is no limit to what lvl spells can go into staves(Though I must admit I've never seen actual official rulings that say you CAN'T place a higher lvl spell in a wand), and staves can have secondary/tertiary powers.

Staves with more than 1 spell:
Cost: most expensive spell+ 75% of the second most expensive spell + 1/2 of the third, + 1/2 of everyone after that.

DMG page 246.
Just so ya know.

And you're right, he couldn't get a maximized delayed blast Fireball b/c that would be a lvl 10 spell.. That was my mistake, I was helping him and thought for some reason that D.B. Fireball was lvl 6.
I'm pretty sure all of that is true. I just didn't have the book on hand when I last posted.
 

We'll just have to see, although being a test dummy is kind of tempting. Just want a shot at actually being able to best a Night Troll ;) (probably won't be able to anyways :D)
 

You still didn't rule on the Speed enhancement (always hasted, +3 mod, DotF). If not +3, how much is it?

I'll go with the Khajiit


Do you allow Blindsight from MoF (Lvl 3 Druid spell), it's 30ft.
Same for the Spellblade enhancement (+1 weapon, makes you immune to 1 spell)
And the Warning enhancement (+1 weapon, grants same as uncanny dodge; dex to ac, ea not flatfooted unless flanked)

Hmmm, those are the most important for now =]
 

I believe the FAQ changed speed armor to a +2 equivalent that acts like boots of speed. I think the DotF designer guy said that Speed armor as originally written would be something like +7.
 

You still didn't rule on the Speed enhancement (always hasted, +3 mod, DotF). If not +3, how much is it?

Actually, I did, I asked what the source and cost was. Now that I know, well... I'm thinking no. Always hasted is a fine possibility, but I don't like the idea of 'hasted armor' for a + modifier cost. That doesn't make sense to me as much as armor with a permanent haste cost factored in seperately (at x2 cost, because it's an additional attached power).

I think the cost would be +70,000 gold to the armor's normal cost, and the power becomes use activated.

I'll go with the Khajiit

awesome

Do you allow Blindsight from MoF (Lvl 3 Druid spell), it's 30ft.
Same for the Spellblade enhancement (+1 weapon, makes you immune to 1 spell)
Yes to Blindsight.
Is it 'any' one spell, or one particular spell?

And the Warning enhancement (+1 weapon, grants same as uncanny dodge; dex to ac, ea not flatfooted unless flanked)

Same as the above, I estimate the actual cost of doing this would be 4000 * Minimum Required Character Level (3) * 2 as a secondary ability. That's not too bad, 24,000 gold.

So, what's your opinion?
 

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