[EPIC] Out of Character II (No more slots!)

The DMG errata changes the boots to 6.5k. You can download it from the wizards website.

The Boots of Swiftness are from the Epic Level Handbook. I just used it as an example because the values for its abilities are really easy to figure out. All the powers are from other items, so it's easy to just look at the root item cost and double it. Also, there is a large difference between the costs of the cheapest power and most expensive formula, so the results from the different formulae will be very different. In many of the sample items with 2 or more powers, all the abilities are the same so it doesn't matter.
 

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ELH is the Epic Level Handbook.
Yes, the cheaper ability added has its price doubled. if you want to add a third, double it as well. (Most expensive + 2X second most expensive +2X third most expensive, etc, etc, etc=total cost)

ALso the boots of striding/springing - It's somewhere on the net, there's a bunch of errata. I never use it, I just work straight outta the books unless the DM specifically says we're using a specific errata.
 


I'm curious. How can one have a 10/10 ghost/dark elf (for a total of 20th)? I assume this means the stat buy was used up or something?

buzzard
 

If I could reserve a slot I'd love to play, but the next couple of days will be little posting for me. So if you could keep a slot open till the weekend/monday, I'm in.
 

buzzard said:
I'm curious. How can one have a 10/10 ghost/dark elf (for a total of 20th)? I assume this means the stat buy was used up or something?

buzzard

It looks like the stat buy was used up. I think he used 12 point buy with the level increases to Wis along with the Drow and Ghost racial mods.

However, the character should still have a Fortitude save. Undead can still be affected by Fort spells that can hit objects too. Disintegrate, for example.

My character is posted now. I still need to do some tweaking.

Shouldn't Janos's pixie have 1 fewer feat? He's getting 2 normal feats and scribe scroll at first level. Also, fox's cunning wouldn't stack with the Headband of Intellect. Is the headband there in case the permanent cunning is dispeled?
 


Re: I knew I forgot something

Lichtenhart said:
Can you explain what you mean by '+2 skill (ranks = level +3)'?
What is the Redguard's favored class?
Do you like Half-Celestial with or without wings? How does it affect ELVL?
Thanx. Clerical error. It's a human subrace from the LHHS world. It's one of the 'primary PC races' so they are stronger than usual. They tend to have tanned skin, as they are often sailors, monks, fighters, adventurers, and dwell in sunny country. Redguard ECL +0. 1 extra feat. +1 skill (max ranks = level + 3). +2 Climb, +2 Jump, +2 Fortitude, +2 Reflex, +10 Speed.
 

Sulli said:
so according to your example we do double the cost for the cheper item to the cost of the more expencive item.??
where does it say the cost for the bootsof striding and sprinign cost are changed to 6.5k??

o and also i don't think i have the book ELH(what ever that stands for.)
Epic Level Handbook.

And I'm going with the costs for the lower item being doubled then.
 

The Forsaken One
Member

Registered: Jan 2002
Location: The forest of increasing Irony
Posts: 1942
Drow Fighter 8/ Forsaker 10

And do you allow a permanent anti magic field..? (have to ask..)

Euhm a Human with Spell resistance... what ECL what that be? (SR 11+ Char level)

or a race with:

+2 con -2 cha SR 11+ class level.

Hrm... well, this isn't extremely fitting in my campaign setting. I'd say it's an ok on the Drow forsaker/fighter concept, but I'm going to rule that that's the only Prestige class available to your character after you take it, and the only 'type' of available gear would be ancient technology (which is artifact level, so it can't be bought) besides your basic mundane equipment. No special metals without my permission of course... some are alright, but gold/mithral/adamantine/platinum are all not permitted to your character. Copper, bronze, iron, steal, obsidian, and Forgemetal (what I'm betting you'll take, it's a setting specific) are OK. Also, just double checking, but you do know the errata on forsaker, right? Some people fight about it when they find out, and I want to make sure that everything's clear right now. However, a permanent anti-magic field is semi-common in this setting, however, they are permanent emplacements crafted by technologists of ancient times.

I don't have any race like that.

Forgemetal can make any wholly metal item (like a sword or armor) into a +5 equivelent item. The price increases 100,000 gold pieces, and the item can never be enchanted with magic. If a piece is melted, it can be reforged into an item of any length, up to huge sized for a weapon or large sized for a caste of Heavy or Medium armor, huge for light armor. This property is invaluable to smiths, however, if sundered by a weapon or smith, the piece breaks permanently. Given the quality of the material, it's unlikely that it can be broken by most, but some pieces do inevitably fall apart. Once broken, a piece disolves permanently.


Lichtenhart
Member

Registered: Jan 2002
Location: Italy, GMT +1:00
Posts: 668
CS, I'm working on a Half-Celestial Monk/Cleric of Elishar/Sacred Fist from DotF. It would be a monk who discover the power of heavens within him and struggles to channel it through his body, striving to achieve the peace within and outside, with a jedi-like code of conduct. Could that work?

I'm quite sure Victim is right about doubling the cost of the less expensive powers. Speaking of which, Victim, I think you designed some really cool items. Can I steal some of them and use in my campaign. Also, are you interested in a common background for our chars?

I have Elishar in Dieties and Demigods, I think, so that's good, and it's a neat diety IMO. As for Sacred Fist, what book's that from again? I need to look it over before I finalize the OK. Half-celestials fine at the provided ECL, and wings or not is up to you. I like the character.

Note to all: I'm ussing all the errata on WotC products that I have. That includes DMG prices and the Forsaker Prestige Class sofar.

I'm curious. How can one have a 10/10 ghost/dark elf (for a total of 20th)? I assume this means the stat buy was used up or something?

buzzard

What? Hrm.. it's probably 'right' just with a point buy debt.

Venus
Member

Registered: Jan 2002
Location: Eindhoven, Netherlands
Posts: 278
If I could reserve a slot I'd love to play, but the next couple of days will be little posting for me. So if you could keep a slot open till the weekend/monday, I'm in.


__________________
Faith belongs to those who are blessed with her favor. It's the greatest gift a mortal can receive.

Venus, your acceptable because I 'think' I remember you like role-playing your character as well. I need some of those characters to counter-affect Sollir and Janos being there. I like them, but man, I can't stand trying to figure out their characters :(.

It looks like the stat buy was used up. I think he used 12 point buy with the level increases to Wis along with the Drow and Ghost racial mods.

However, the character should still have a Fortitude save. Undead can still be affected by Fort spells that can hit objects too. Disintegrate, for example.

My character is posted now. I still need to do some tweaking.

Shouldn't Janos's pixie have 1 fewer feat? He's getting 2 normal feats and scribe scroll at first level. Also, fox's cunning wouldn't stack with the Headband of Intellect. Is the headband there in case the permanent cunning is dispeled?

Janos, check with this above. It all seems correct to me, the only one I didn't check was the feat.

GWolf
Member

Registered: Mar 2002
Location: Long Island
Posts: 489
I am sorry, but I would like to drop this game. Sorry for any inconvience.


__________________

Good to know.
 

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