Re: More critiques and fun...
Khur said:
Spirit of the Beast shapes up to be one of my favorites in concept. Unfortunately, it reads like the author was afraid to commit to the idea of legendary power. I think the Binding Ritual Quest has too steep save DCs and the price of failure is too high, unless the shaman is aiding the aspirant with magic on those saving throws. I don’t really like that the abilities are only useable in a Rage state, and, with that in mind, why does Rage Form bother to state that the ability is used when in Rage? Howl of the Beast is way too powerful, and should be something that affects enemy morale or something. Why does the animal spirit have an elemental subtype? It would make more sense to make some unique aspect to spirits. Spirit Walk is weak, considering spells such as etherealness and ethereal jaunt. Totemic Aura, on the other hand is too powerful, one bonus or the other please. Totemic Smite is a good idea, but the favored enemy feature and the smite ability (perhaps) should be two separate powers. Spirit Lore is the same as Knowledge (spirits) BTW. I would have liked to see this class have a hybrid form ability like the Beorning warriors of Middle Earth. This is still one of my favorite submissions!
I'm not sure I understand why you felt I was afraid to commit to legendary power. Please explain that comment.
Here are some of my comments that might make sense to you. By the way, I really do appreciate your honest criticism, and I'm glad you enjoyed the concept.
1. Only in Rage Form: My intent was that the power of the rage is what fueled the powers while the bonding with the animal totem facilitated them. I don't believe I said under the Rage Form heading that Rage Form was only useable in rage. I made the blanket generic note, so I didn't have to rewrite it 8 times. If it made the one ability a bit redundant, oh well. The elemental subtype to me, was the logical progression of the next powerful creature from Huge size. Nature, in many nature-based society's philosophies, is composed of 4 or 5 elements. As such, it makes sense that the paragon of a Bear Spirit might be a Huge Fiery Bear. Please give an example of the 5 level of progression you would have used?
2. On the Binding Ritual save DC's, the idea was that during the preparation, the Shaman very well could enhance his saves with magic, and I wanted to make it very difficult. The fortitude Save, for a 13th level Barbarian, should be about a 15% deal. They should be able to make it with a roll of 17 or better. Consider that by 13th Level, the barbarian has probably gathered plenty of items to enhance his saves and has the Great Fortitude feat (a requirement). Perhaps leave the Fortitude at 30, but drop the Will save to 25 to give a similar chance at the Will save.
3. Howl of the Beast: The intent was to use the howl much like a Wolf calling for help from his brethren, or akin to the Horn of Gondor. "Hey, I need help, come give it to me!" I agree, the power could be ridiculous if he had an 18 Cha, and rolled a 6, and his animal totem was elephant. Can you imagine fighting next to 10 Dire Elephants? I suppose thats Legendary <G>. Perhaps if I changed it to a number of hit dice of creatures equal to 5HD per power level. That way at 5th power level, the Elephant Spirit of the Beast could summon 1 dire elephant, while the Wolf could still summon multiple dire wolves. Perhaps rather than make it a summon like the spell, he calls out and if any animals up to the max hit dice are within 1 mile per power level, they come running. The chance they are in the area will be up to the DM, but its doubtful that the Python could call Pythons while adventuring on a Glacier.
4. Spirit Walk: Yeah I wasn't extremely happy with this one, but I wanted to limit it severely. After all the Spirit of the Beast is NOT "true" spell caster. Even if he takes the Casting ability. The idea was, that it would give him an ability to do some stealthy recon and/or walk through an otherwise impassable wall, or something like that.
5. Totemic Aura: Yeah, I guess a total possible swing of 10 is too much. Consider it a penalty to the enemy then. Barbarian's are harsh, let the skald cheer them up or let them find their own cheer <G>.
6. Totemic Smite: I disagree with you completely on this one. The reasoning is that Favored Enemy grants them a better chance to hit harder because they are intimately familiar with tactics, anatomy, etc. The favored enemy part facilitates the catastrophic attack part.
7. Hybrid Form: I considered a hybrid form, perhaps as the 5th power level of Rage Form. I might actually adjust Rage Form to make the 5th power level grant a hybrid form. I just didn't want to get too cheesy with this guy. Can you imagine a HUGE man-bear?
Again, thanks for the constructive criticism. I'm glad you enjoyed the concept if not the entirety of the extrapolation.
Andy Christian