Maxperson
Morkus from Orkus
Gandalf did, until he died. Then Aragorn took over.
And the company disintegrated shortly after, though not due to faulty social skills.
Gandalf did, until he died. Then Aragorn took over.
It's not their choice. NPCs don't just speak to one PC most of the time. The NPCs are going to be speaking to the group.If the sorcerer has a better persuasion mod, why not let them make the persuasion checks?
Were does it say you can't take skilled feat more than once?Think so???
A Human Fighter at level 8 will only have (at most) 9 skills: 4 (Human variant with skilled feat) + 2 background + 2 fighter + 1 subclass.
(I might be missing a feature here or there for maybe an extra skill or two, but it isn't 17...)
This is because you can't take the Skilled Feat more than once.
A Human Variant Rogue (Scout) 3/ Cleric (Knowledge Domain) 1/ Bard (Lore) 3 has all 18 skills by character level 7, with expertise in 8 of them.![]()
It's right there in the PHB:Were does it say you can't take skilled feat more than once?
I was talking about single classes, although I may have missed some.
Not really relevant, since you can get any of them from your background.
Plenty of leaders come from the military, and/or positions of privilege, and where notoriously incompetent. Being in a job does not mean someone is good at a job.
Foppish has a negative connotation that would imply lower charisma and skill
I disagree, however. 5e encourages rolling only when the outcome is in doubt. That small difference in bonus becomes moot most of the time because rolling unnecessarily is not encouraged.
Foppish is a made up quality attempting to make a point based on that non-existent trait misapplied to game mechanics.
There is no such thing as a low quality set of social characteristics that can be applied to a high bonus.
They aren't wizards. They're all bards.![]()
There is a long British tradition of the children of the privileged serving as gloriously incompetent military officers, before going on to serve with glorious incompetence in other walks of life. But these days the military part is skipped as often as not.I don't think the leaders with those backgrounds are any more or less incompotent than ones with any other background.
Secondly, a fighter should really be the most common and relatable of the classes amongst common people. Someone who adventures by the strength of their arm should be more understandable and less "weird" than someone who casts magic because they have dragon blood, or even someone who casts magic out of their lute.
Thirdly, there's often mention how a fighter has little utility outside of combat. Some people may like that, others may not. A choice like this however, gives those who want that utility to be available to them.
Whether or not the starting fighter dumps CHA or not, I feel that they should have more choices beyond insight and intimidation.
I'm not sure how I would approach the relatability issue differently however. Running a campaign, I might consider altering the DC based on who the audience is. For example, a foppish bard trying to win over a garrison of hardened frontier soldiers should have a harder time IMO than the grizzled fighter in the party who speaks their language.
Not to get into another discussion, but the Fellowship would certainly have broken up by that point anyway, as not everyone was planning on going all the way to Mordor.And the company disintegrated shortly after, though not due to faulty social skills.