The analysis efforts are so broad and ranging that its impossible to focus on any specific issue and attain clarity. So I'm going to try to focus on a few angels and clarify.
First things first.
1) My role as GM in this specific scene (and generally) is to:
- Identify and challenge the PCs' thematic material and force them into a proactive position by provoking them along those lines.
- Present and evolve the scene’s evocative colour, and the concrete, functional elements that may serve as assets for the PCs or that may complicate their efforts, while incorporating the players’ contributions.
- Establish my role as the primary author of adversity via the conflict resolution mechanics and frame them directly into the conflict.
- Intimately understand the mechanical engine of the conflict resolution mechanics.
- Make transparent the conflict's stakes and the players' strategic objective with respect to them.
- Respect genre conceits and make sure players do the same.
- Pay heed to player intent.
- Continually drive play with thematic adversity that interposes itself betewen the PCs and the attainment of their strategic objective.
- Interpret each step of the conflict's results by the rules of the conflict resolution system and by stridently observing all of the above.
- Interpret the overall results of the resolved conflict with respect to the evolved fictional positioning and the stakes/strategic ovjective established at the outset.
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2) Now, I want to resolve the bit about "invoking the king after things escalated." The stakes for the current scene were established as "Will the PCs attain audience with the king?" The strategic objective was to "attain audience with the king in order to appeal to him to bulwark (hopefully lead) the defense of the city against the siege." See my responsibilities above. It is my role to push play within the scene towards answering the question set out in the stakes. It is also the players' role to inhabit their PCs with respect to those stakes and their strategic objective. However, if the stakes change and a new strategic objective manifests, it is then my responsibility to confirm this, close the scene, and push play toward whatever conflict the PCs are now seeking.
If you'll notice, after things escalated and Quinn used Suggestion on the (now) ranking member of the War Council, @
LostSoul the player (rightly) telegraphed that his strategic objective changed. He wasn't concerned with attaining audience with the King as much as he was concerned with locating and dealing with the Court Mage. As such, I asked for the players to confirm this with:
Let me know how you guys wish to proceed here. If the stakes ultimately change, we're going to need to close the scene and transition to <whatever your aims are>
As it turned out, Thurgon and Theren wanted to continue with their strategic objective and answer the stake's question established at the outset of the conflict. Quinn and Lucann wanted to pursue the Court Mage. Works for me! Quinn's passive Arcana to follow the magical flow (from the possessed chamberlain golem to the possessor) augmented by Lucann's prior Ritual would suffice to locate the Court Mage. As such, we continued the initial conflict with Thurgon and Theren and simultaneously framed Quinn and Lucann into their conflict with the "Court Mage" (Lucann's lost Dryad lover) in the Royal Garden.
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3) I have no idea if the War Troll was being tortured in the bowells of the Fortress. I introduced its fictional positioning (the heavy wooden wagon it was drawn to by chain, the burning brazier and the vat of acid) as (i) means to control and cow the mighty beast during its capture and (ii) as scene elements that would lead to interesting complications or assets for the PCs (should they be invoked). It was to be interrogated in the Grand Entrance Hall that you were in, hence the refugees were being herded away from the immediate area while the War Council was on its way for the interrogation. Beyond that (if torture took place before or was to take place in the future), it was fully open.
I asked @
sheadunne to introduce a pivotal scene element into the fiction here that I would then have to incorporate. This is an indie technique that is not present in all systems but is certainly present in some. One of the primary reasons for doing this is that players will often have better ideas than you have. Or, perhaps better put, they'll have a better idea of what they see as "fun." My idea was to introduce a serious, serious complication; part of the horde had found the entrance to the tunnels below the Citadel and were about to burst forth into the grand citadel after slaughtering the soldiers below. Sheadunne's idea was much more interesting than the (rather generic) complication I had in mind. I'm certainly glad I asked him to introduce a scene element in this case.
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4) If you take notice of the scene elements established at the outset of the conflict, there was "Guards with Dogs." Why were they there?
a) I wanted a potential complication that was thematically relevant to Theron and Lucann. Theron's nickname is "The Hound." Theron is a hardened warrior, born and bred in the Broken Lands (Background) in a spartan, warrior culture (Iron Wolf Warrior Theme) with a very high Nature check. Living out that existence gave him a very high Nature check and would have put him in direct physical confrontation with various feral canines for territory. He is a man of action. Lucann is a classic Elf with a ridiculously high Nature check (his highest ability). Obviously, dealing with beasts would be in his sweet spot. Whats more, he is a powerfully emotional person (seething with it) and has spent the last decades of his life seeking to master an ascetic approach in the stead of emotional volatility and violence. The potential for an explosive situation and the anxiety of the aggressive dogs would test that.
b) The city was under siege and perhaps they would be the first line of defense for the citadel should the walls be breached.
c) Perhaps the chamberlain wanted them there in case the situation with the PCs (whom he may not trust) escalated.
The dogs were invoked as a complication of the situation by me with provocation (as he mentioned) by @
sheadunne . Theron responded by wanting to interpose himself between the servant girl with the animal fat-soaked smock and the hungry hounds. The way I see it, he can do this by:
- Taking the blow (Endurance)
- Giving the blow (either Athletics or the deployment of an attack power)
- Outright cowing the beasts with menace (Intimidation)
- Cowing the beasts by way of his insight into their nature and his experience with them (Nature)
He wanted to use CaGI to augment (works for me). So he did. This is basically an "indimidate augment" to his check. However, everything the he wrote (multiple howls, invoking his considerable history with the menacing beasts, thumping the ground with his spear, lowering his center of gravity in the posture indicative of a beast challenging for territorial supremacy) led me to an intent of drawing upon Nature with the augment from CaGI. Its my responsibility to interpret that correctly, verify, and proceed. At a table, this would happen via a short exchange. In a PBP, for expeditious purposes, I go with my deduction.
As to the "well you can do anything you want with little to no respect for the fictional positioning" postulate (which is Gamist) that I've tried to disarm in many threads, over and over, consider the above scenario with:
- The loose, trained attack dogs.
- The servant girl with the animal fat-covered smock as object of their aggression.
- Theron the interceptor.
I presented above 4 feasible responses that are thematically relevant to Theron and observe genre conceits (GM and player principle). If sheadunne would have approached the table with
- "I'm going to dance a jig to distract/entertain the trained attack dogs (in primal feed mode)."
- "I want to spout some moving poetry to appeal to their sensitive side."
- "I'm going to preemptively say last rites for the girl."
- "I'm going to make note of the historical irony of this moment and wax about how just such an event took place some 2000 years to the day."
Would any of those illicit anything less than an eye-roll (and perhaps a throat punch) and contempt from the rest of the group? Its absurd and makes a mockery of the play effort. Further, if it is not a willful act, then it is so grossly aloof as to warrant the boot because I don't want that person in my house for fear that they may catch themselves on fire while lighting a candle due to their propensity for unaware negligence.
Now can you find a way to invoke the thematic use of a skill that fits the fictional positioning that others my not consider? Of course! That is part of the fun. Perhaps in desperation you reach for your holy symbol and say a prayer to your God that if the girl is a devout believer, may she be protected in her moment of need (Religion). Is she a devout believer and/or will your God intervene? Perhaps. Let us deploy the resource, roll the dice and find out. Perhaps your successful and the result is some of the cracked entablature stone comes loose and falls right onto the dogs, inches away before their jaws snap around the girls throat. Everyone breaths a mutual sigh of relief and you say a quick prayer of thanks.
That is all I have for now. This conflict and the resultant fiction could have produced dozens of configurations, many varying outputs of story (now). That is the point. In the end, our PBP output is what it produced this time.