if you insist to make a random fireball it will be simpler to roll another type of dice to increase or decrease radius....
We're just gonna have to agree to disagree on this one.
if you insist to make a random fireball it will be simpler to roll another type of dice to increase or decrease radius....
We're just gonna have to agree to disagree on this one.
The DMG states what the base assumptions of the game are. Obviously you are free to ignore those assumptions and build whatever world you like. But doing so carries consequences, and those consequences include elevating typical D&D casters in a way unintended by the base assumptions of the game.I have a hard time believing that specific complex monster behavior is a part of the base balance assumptions of the game. At the very least, if it were, I would expect to see it laid out somewhere in the MM or DMG explicitly.
Sure. As you said, it states that "The World Is Magical" on p. 9 of the DMG. And then the very next sentence begins, "Practitioners of magic are relatively few in number". And then the suggested alternate assumptions in the following section present "Magic Is Everywhere" as a contrast to this core assumption.The DMG states what the base assumptions of the game are.
Again: if this were the reason that fireball is overpowered, and NPC countertactics were intended to be the balancing factor, this is pretty important information that I would expect the game to spell out, rather than leave it to us to infer. Furthermore, it would not explain why fireball is overpowered compared to other spells. Why isn't, say, shatter pushed the same way? It's a lower-level spell, so NPCs and monsters would have even more experience in dealing with it, so there would be even more justification for giving it a couple extra dice of damage.Base line D&D expects that the world is full of magical elements. Other beings than the PCs inhabit that world. Ergo, NPCs and monsters are not flabbergasted by the existence of magic, and will actively plan to deal with it.
Sure. As you said, it states that "The World Is Magical" on p. 9 of the DMG. And then the very next sentence begins, "Practitioners of magic are relatively few in number". And then the suggested alternate assumptions in the following section present "Magic Is Everywhere" as a contrast to this core assumption.
Again: if this were the reason that fireball is overpowered, and NPC countertactics were intended to be the balancing factor, this is pretty important information that I would expect the game to spell out, rather than leave it to us to infer. Furthermore, it would not explain why fireball is overpowered compared to other spells. Why isn't, say, shatter pushed the same way? It's a lower-level spell, so NPCs and monsters would have even more experience in dealing with it, so there would be even more justification for giving it a couple extra dice of damage.
If you say so.And immediately after "relatively few in number" (which is not a synonym for "rare")
Which does not answer my question about why fireball in particular is overpowered.There are lots of area of effect low level spells, which is why any intelligent enemies should at least be considering the possibility of having to deal with them.
Which does not answer my question about why fireball in particular is overpowered.
I don't think it is. i think it is desirable because it is the iconic area of effect damage spell for its level.