Well the post above yours was me wuoting the exact pages for the spell creation guidlines, so...A little bit more precise than that would be nice. Do you mean the spell creation guidelines?
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Well the post above yours was me wuoting the exact pages for the spell creation guidlines, so...A little bit more precise than that would be nice. Do you mean the spell creation guidelines?
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I see where you are coming from based on that table, but if you look at all the cantrips, the "half damage on a miss" doesn't seem to appear, maybe due to the fact they are not a limited resource in the way levelled spells are.The gooood stuff. (DMG p.283-284)
Oh I don't disagree, but by their own metric WotC has made all cantrips too weak.Cantrips are the spellcaster's baseline, their equivalent of a weapon. As they also have full spells as the core of their class, it is only fair that a weapon user should edge out a caster with that level of resource.
As the Warlock has a much more limited spell resource, they have Eldritch Blast that can match the weapon user like for like. If you enhance the cantrips spellcasters will be significantly more powerful than weapon users, which has been an issue in previous editions of the game.
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I apologize, I am not sure if it's timing or inattention but I missed itWell the post above yours was me wuoting the exact pages for the spell creation guidlines, so...
Maybe the metric should be d8 plus rider effect/aspect? A question for Sage Advice as to how the PHB cantrips fit with the DM design advice, I think.Oh I don't disagree, but by their own metric WotC has made all cantrips too weak.
For cantrips the metric is definitely d10, reducing for riders.Maybe the metric should be d8 plus rider effect/aspect? A question for Sage Advice as to how the PHB cantrips fit with the DM design advice, I think.
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Oh, I realise what is written, but as you say it does make some riders more valuable than others. Look at firebox and E Blast, both the "baseline", their range is strictly better than any others, most of which work on 60 or even 30ft, as well as having riders. It does make me curious as to the rationale for some of the cantrips, particularly ones such as produce flame.For cantrips the metric is definitely d10, reducing for riders.
For spells of higher level, it's impossible to tell, since they deliberately overpower "legacy" spells like Magic Missile and Fireball. (Which is dumb.)
It isn't as easy as this.No cantrip does enough damage. A cantrip vs 1 target is supposed to do 1d10 with half on a miss.
Or 25% more if it doesn't have half-on-a-miss. So 1d12.
Thus both Fireball and Eldritch Blast should do 1d12 unless they have some interesting rider.
Correct.You don't get fighting styles with Eldritch Blast?