mellored
Legend
Needs better wording, but what if higher level ranger spells that combined with Hunter's Mark. Thus giving more variety.
This doesn't require any rewrites to the ranger class, just new spells. And thus more likely to go though
possible ways to combine
When you cast this spell you also cast Hunter's Mark (no additional slot required).
Or
Trigger: when you cast Hunter's Mark, you can cast this spell as part of the same action.
Example effects
Wolf Pact Mark
While you're adjacent to the target of your Hunter's Mark, your allies have advantage with melee attacks against it.
Persistent Hunter
Level 2
The target of your Hunter's Mark ends it's turn.
Teleport adjacent to the target of your Hunter's Mark.
Slowing Mark
Each time the target takes Hunter's Mark damage, reduce it's speed by a number of feet equal to twice the roll until the start of your next turn.
Shared Mark
Once per turn, when an ally deals damage to the target of your Hunter's Mark, they take the extra Hunter's Mark damage
Ensnaring Mark
Once per turn when you hit the target of your Hunter's Mark, they make a Dexterity saving throw or be restrained until the start of your next turn.
Brutal Mark
Double the bonus damage of Hunter's Mark.
At Higher Level: deal max Hunter's Mark damage.
Elemental Mark
Change the damage type of your Hunter's Mark. Increase the die size 1 step.
This doesn't require any rewrites to the ranger class, just new spells. And thus more likely to go though
possible ways to combine
When you cast this spell you also cast Hunter's Mark (no additional slot required).
Or
Trigger: when you cast Hunter's Mark, you can cast this spell as part of the same action.
Example effects
Wolf Pact Mark
While you're adjacent to the target of your Hunter's Mark, your allies have advantage with melee attacks against it.
Persistent Hunter
Level 2
The target of your Hunter's Mark ends it's turn.
Teleport adjacent to the target of your Hunter's Mark.
Slowing Mark
Each time the target takes Hunter's Mark damage, reduce it's speed by a number of feet equal to twice the roll until the start of your next turn.
Shared Mark
Once per turn, when an ally deals damage to the target of your Hunter's Mark, they take the extra Hunter's Mark damage
Ensnaring Mark
Once per turn when you hit the target of your Hunter's Mark, they make a Dexterity saving throw or be restrained until the start of your next turn.
Brutal Mark
Double the bonus damage of Hunter's Mark.
At Higher Level: deal max Hunter's Mark damage.
Elemental Mark
Change the damage type of your Hunter's Mark. Increase the die size 1 step.