(Psi)SeveredHead
Adventurer
takyris said:SeveredHead: If somebody starts shooting at you, yeah, it is not the time to talk. On the other hand, I've had good luck with cover. Firing back at somebody who's behind cover seems to be, long-run, safer than charging in. Of course, this assumes equal levels, and a fast guy with a good Dex can close the distance pretty quickly and move fast enough to make it hard for somebody to reliably hit him. Really, unless I'm a dedicated martial artist, I'd rather be sneaking around a building to shoot that shooter than running up to pound him. YMMV, of course. If you don't mind me asking, have you been using strict d20M rules? Massive damage, impossibility of Treat Injury checks unless you've got a medkit, which you have to get out as a move-equivalent action, all that good stuff?
BiggusGeekus: Oh, yeah, the guy with 40 vials of stuff, completely within his weight limit, who cannot tell you how he's carrying it. Love that.
Well, I'm a Strong 1/Fast 3/Martial Artist 2 with Dex 16 and speed 40 ft., plus a decent (not great) Defense value. So yeah, I am a dedicated martial artist with no proficiency with guns and no desire to buy one.
(It's really hard to cross nation boundaries with guns and armor, after all.)
The rules are pretty strict (my GM wouldn't let me take Weapon Finesse as a 1st-level Fast, so I had to take a level of Strong). The last time someone got knocked out and we had a healer present we each had a lower-level clone of ourselves fighting, so getting to the wounded without drawing AoOs wasn't too difficult. Plus, with 9 rounds to get to them (and it's really easy to stabilize at only -1 hp) nobody ended up actually dying.
Now, one of these days we're going to get hit by something really tough that's going to knock someone from 3 hp to -6 hp or something like that... but it hasn't happened yet.