Ok, here it is. Feel free to tell me if you think I missed something or if got something wrong.
For those who didn’t notice (it wasn’t in the initial recruiting post):
Getting raised from the dead (or resurrected…) is very, very hard. Keep your PCs alive! To this end, everyone should try to get better saves, more HP and a higher AC. Get a Cloak of Resistance, some AC boosting item and have a way to increase your Con. The less of a fighting oriented character you are, the more you need these. You don’t need all of these right away, but you will want them fairly soon. Death is final, so watch out!
Rules Notes:
We need an established system for HP. After the errata, Boots of Striding and Springing are 6k and can’t be bought with starting funds.
Reaper:
You need the spells Expeditous Retreat and Jump to craft Boots of S&S.
Necklace of Prayer Beads is the only item that can increase your caster level. This item is definitely unbalanced, and would get even more unbalanced in the hands of a more focused caster.
The idea of crafting an item that can only be used by half-Orcs, or half-Orc Contenders should not give any break in an item’s costs. It is both an advantage and a disadvantage.
Fenrir: I would consider investing in a Cloak of Protection +2, as well as a Headband of Intellect +2. The headband increases your spells/day (slightly) and the DC of your spells. The Cloak really helps with saves, which you can’t afford to miss b/c of low HP. You should probably cast Endurance daily to boost your HP.
Radish:
After the errata, Boots of Striding and Springing are 6k and can’t be bought with starting funds.
Badger:
You can’t craft your Haversack because you don’t have an item creation feat. It doesn’t matter, since you’re still under the gp limit. Did you intend to make Alcar have Craft Wondrous Item?
It seems like your character has less skill points than you would like him to. Can I suggest changing a couple of attributes around so that you have a 12 Int and then taking other feats instead of Combat Casting and Survivor. I hate to say it, but your level of Fighter does almost nothing for you. If you:
decreased your Wisdom by one
increased your Int by two
replaced those two feats with skill points
replaced a level of Fighter with Cleric
got rid of Zen Archery (it only works at close range when melee is still more effective)
add Power Attack and Cleave
Your character would be a better spellcaster, would have better statistics in combat (assuming that you pre-cast Greater Magic Weapon to make your Maul +3), would have a fighter feat chain (Cleave) and would have more skill points to distribute.
Me: anyone else care to check my character over?
Meepo: I’m not sure how you carry your gear while in your normal form, but other than that I don’t see anything wrong.
GaryH: Looks fine. Can you just post in Rogues Gallery with a link to your character sheet so that all of the characters are in one thread?
Ok, now for party notes:
Our most powerful melee fighters are Akharos and Ubaar. Ubaar can become ridiculously strong and crush everyone. He can grapple, although he is probably better off just chopping people to bits most of the time. Akharos has the ability to carve through lots of enemies (Great Cleave) and also has Sunder. Akharos is the character in the party who can be surrounded by enemies and is the most likely to escape unscathed. If the party is given any advanced warning about a fight, Ubaar will get even stronger. Ubaar can also heal, which is very useful after a fight.
Elone: Elone is an extremely powerful archer because of her spells. Don’t let anyone cast Dispel Magic on her. She also has the most powerful Divine Spells in the party, but casts a lot of them to increase her skill at archery. She will destroy enemies, but her lack of Precise Shot means that you don’t want to be engaged with those enemies at the same time. She is more comparatively effective against stronger enemies, since she has the highest attack bonus in the party (with or without a little bit of time to prepare). She is slightly more vulnerable when she is in melee. She is an archer, so do not let her get surrounded by enemies or she will be unable to use her bow well.
Frian can transform into a lot of things to become very strong and powerful in combat. However, to really be a powerful front-line fighter he needs buff spells from the rest of the party. Mage Armor and Bull’s Strength are two of the best long-lasting spells for this purpose. Frian is also a good scout because of Wild Shape.
Alexander is very dependent on Sneak Attack to be effective. He has a high AC, but does not do a significant amount of damage by himself. Mage Armor makes his armor class very good. Help him flank enemies and do not let him get flanked or he becomes much, much easier to hit. He has the best perception skills in the party and can scout well with Hide/Move Silently.
Alcar: If Alcar had a 9th level of Cleric, using Divine Favor and GMW would make him an effective fighter. He would also have the best Divine spells in the group. He should be using Endurance daily. Has the best collection of utility spells and can do the most healing.
Everett: The voice of the party based on his Cha score and diplomacy oriented skills. He is hard to hit in combat, but can’t do much damage. By far the best person to have around in social situations or any dealings involving intrigue. I don’t know enough about his songs to really comment on them.
Fenrir: the only real arcane caster. Has too many spells from books that I don’t know for me to give good advice. Can really help out a couple of other characters with Mage Armor. Protect him from melee attacks- a strong enemy will kill him very quickly, especially if he’s unprepared. He has a limited number of spells, but can use his scrolls. This makes him a much better spellcaster in tough situations.