[FR][Pbp][OOC] Against the Storm OOC Discussion

I am posting this to the main thread, too....

I cannot move on with the regular campaign or introduce anyone until I know who is joining, becuase I need to be able to work in new players (or not) at this point in the story or it will become difficult. Among other reasons, there are events that the characters wil soon discover have occurred during their journey that new players could have a role in.

Thus, I need to know who among GoldenEagle, Timothy, maddman75 and Leopold would like to join (If you want to join but dont quite have time to submit a character yet, thats still OK).

Depending on the number who want to join, I might intro them into the main party quickly OR have them operating separately for a time.
 

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(this is reapersaurus)
Before anyone else can act, the three Sharans break for the door, just ahead of you guys, and dive through. It shuts and locks behind them immediately, probably indicating that someone is on the other side.

I will assume that Ubaar will not waste his Surge now.
*shakes his head disappointedly*

Ubaar busted down the door, finding them talking to each other.
The gnoll and priest go to the door, while the 2 guards nailed Ubaar for 34 damage (sidenote- how are these guys doing so much damage?), then moved backwards, then drew their swords.

Ubaar couldn't even get one action in before they got to go again, bolting from the scene, rendering my detailed, strategic move completely moot?
Not that it matters to anyone, but that move took me an hour of time (had to refamiliarize myself with Ubaar's powers and how they applied to this scene).

Matt - I don't think that I'm understanding what kind of combat you want us (me) to play.
(sidenote - While the map looks great, it would be helpful to have a zoomed in version for when we enter rooms.)
Also, I'm used to Initiative dictating when we and the NPC's can act.
This is just one room, and how many attacks has our party absorbed? You'd think we took on the strength of the prepared defenses head-on here, maybe?

Could you help me to understand what you'd like from me, at least, when I post combat actions?
I'd prefer not to waste my time carefully crafting a post that won't matter in the end - I'm sure you understand that...

Should I just post that Ubaar will "Crack skulls" or something similar?

I mean, really - if I'd wanted Ubaar to jump on the table, then get him to do the following: "jumps on the bugbear's back, knocking him into the wall and producing a satisfying crunch. It bounces backwords towards Ubaar, and he wraps both hands around the bugbear's head and snaps its neck."
There's no move in the game that I can do to cause that to happen.
I applaud your cinematic style of combat, but shouldn't there be a corresponding rules mechanic that's being followed?
For example, if I had to guess at what might have happened, Ubaar unarmed attacked the bugbear, then somehow got a grappling crit that did so much damage that it killed it?

That's cool and all, but if our characters can do those things with no rules support to do so.... than why did we bother statting out or characters? Why did I bother customiazing and getting approved a wrestling Prestige Class that gives Ubaar more wrestling prowess?

In conclusion, I'm not upset by this recent combat - I just'd like some clarification of how you are planning on running combats so I don't post stuff that can't be used in your game.

Please take this as me trying to understand what's expected of me as a player, not as me attacking your method or style of play.
I want to understand what I can and cannot control of Ubaar.
 

The room is reletively small and these guys were not surprised (you guys made noise killing the guy in the next room, busted down the door, and waited a moment for the summoned critter to fry itself).

The attacks on Ubaar were AOOs with reach weapons. they threatened the area in front of the door ten feet away. Their steps back were 5-foot steps.

Ubaar's initiative is not very good, and these guys sem fast. Elone, Alex, and Rana did go before them, though.

How did they have time to draw their swords? You are not sure, but they might have quickdraw, enchanted swords/scabbards, etc. There are a wide variety of ways to do it.

Ubaar did enough damage to kill the bugbear, who had already taken a smack from Akharos. The additional neck-snapping was just xtra cinema. I get your point about it negating stats somewhat, but note that I would not have, say, Alex, or even Akharos for that matter, perform such a move. I let Ubaar do it precisely because he has been built mechanically as a wrestler. If you want to if/than in your own cinematic descriptions, go ahead.

Regarding the prepared defenses, to reveal a mute point now, you guys also did not do any magic searches. Alarm spells are very easy to come by. Also, it does indeed seem that this place was built to be defended, have good fall-back points, etc. Finally, note that (again, revealing a minor point), the Sharrans were making some sort of business deal with the gnoll, who had an armed guard present. He was an outsider and a threat, and so discussions were held in that room. Does it not make sense to have defenses prepared to keep shady business partners with big ol bodyguards from busting deeper in? Is it not even concievable that someone was manning the defenses even then?
 

That's about what I figured. The only thing that confused me was Alex getting an AoO - I expected he'd be able to avoid such a thing with Spring Attack or tumbling or the like. I was surprised when he was hit. Other than that, it seems about right. I am confused by the order of stuff, but I assumed readied actions and surprise roundish things.

I fully expected us to be taking on a well-defended and prepared force when we went in. Perhaps not the numbers of forces, but coming up on them in a situation like that explains things (and is usually the way of things, ime and imc).

Elone's tactics are fairly easy, so I'm in luck - shoot things until they stop moving. :)
 





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