Uzzy said:You know, there are many ways the designers could have fixed perceived problems in the Realms, without resorting to such drastic measures as these. (Regardless of the lack of truth behind these problems) Better presentation, limiting the scope of novels, using the likes of Elminster as they were originally intended etc. They could even have just left the Realms as it is, and make another setting that would appeal to others who dislike the Realmsian style.
But for whatever reason, WoTC decided they needed to overhaul the entire thing. It makes me sad. I'll do my bit to tell WoTC how I feel about these changes, and not buy the 4th Edition Realms book. All I can do, really. I've got just about enough material to last me a while though.
The new Realms is not something I'd want to play in. Ah well. I'm upset that countless plots, characters and groups will never now get the attention they deserve (I wanted to know what would happen between Alusair and Calednei, for one). Meh, I'm at the acceptance level right now.
The funny thing is the Spellplague is... irrelevant with regard to the things that people like about the changes. If you want to ease the burden of canon, the utterly dominant change is the 94 year jump. Everything else is gravy. Which makes the proposed changes look like a deliberate chainsaw attack (we want to savage the FRs, how do we justify it?) as opposed to an attempt to reduce a perceived (real or no) canon/high level NPC overload. An example of the later might be:
An anti-RSE....
At t=0, Mystra and friends decide that enough is enough and off Cyric (AFAIK the most unpopular diety). Ao smacks Mystra around, resulting in minor weave changes appropriate to the new ruleset (and finds temporary replacements for Cyric for those regions that need them). Seeing how well giving mortals a god's job worked last time, Cyric's replacement/replacements get a *long* education. With Cyric's portfolio temporarily lapsed, FR enters a period known at "The Great Calm" where nothing much happens (by FR standards). In real-world terms, WotC agrees to publish nothing canon in The Calm. We end up then with:
Early Calm, familiar political scene, familiar NPCs, no new canon.
Mid Calm, familiar political scene, new NPCs, no canon (blank slate)
At some point in here, we introduce the dragonborn. Say that the gods got sick and tired of squabbling over the reservoir of draconic magic that got stripped from the dragons (4e dragons aren't spellcasters) at the beginning of the calm and sent the pile of energy down to Toril, where it affects the weaker magic using populace causing them to give birth to the dragonborn.
Late Calm, familiar political scene, new NPCs, no canon, dragonborn.
And finally, Post Calm, familiar political scene, all new NPCs (save the commercially requisite ones), new canon, dragonborn.
You get something for everyone. You want novels as canon, play post-Calm. You like the current NPC cast, play early Calm. You find the current (or novel based) canon overwhelming, play mid or late Calm. All the NPC/canon overload issues are dealt with by a time jump. Nothing anyone considers "sacred" is destroyed and you have a built in division for a given group's desired "canon" level.