Hardcore FR Fan Reaction
I would consider myself a hardcore FR fan. I have run over ten major campaigns based in the FR, set in all three editions of the game. I own most of the published materials put out for FR, or have at some point. I've read a few of the novels, especially Doug Niles and Ed Greenwood. I've enjoyed reading the bulletin boards, and participating in the community that follows and speculates on the world. Finally, I've attended numerous convention seminars, and participated by questions regarding the history and future of the realms.
I definitely don't consider myself so hardcore that I would be considered a "scholar", just don't know that much detail, and I've always kind of had my own "take" on the FR, which lends itself to my gaming.
So, I've read the story presented on the wizards website. I've always been a fan of seeing the area move forward, and to see the story move forward with it. The introduction of the shades, for example, in third edition was sweet.
These changes are good, albeit pretty significant. There are some areas that I'll have to make some alterations because of the role the heroes in my campaigns have played on areas of the world that they have sent a "wholesale" destruction.
In general, I can tell you that reading this account left a very bad taste in my mouth. I agree with Whisperfoot, that upon further consideration, it is the very "third party" element of this change. When my campaign, and the FR world I run, went from 1st to 2nd edition, the event of the time of troubles did carry that campaign, and my characters through this transition. This wholesale change doesn't offer my players that option, and as such, will limit their "buyin" to these changes. My players have a clear understnanding of ownership of this campaign world (20 years later) and probably would "reject" these ideas if I presented it too them. I'd also be concerned with arbitrarily moving the world forward 94 years for two key reasons. The first (and I hate using it, but it's really true) is the investment we already have in the realms. Specifically, I've spent how much money and time learning the realms? Blackstaff, Laeral, Peirgieron, Mirt, and all are just gone? So if I want to run a Waterdeep campaign in 4e, I'm to dump, City System boxed set, Waterdeep and the North, the 1st, 2nd, and 3rd edition writeup in the respective player's guides, The North boxed set, Undermountain and Undermountain II boxed sets, Volo's Guide to Waterdeep. Oh, no. That's really disappointing. The second concern I would have is the level of understanding my players will have in starting up a new FR campaign, set in the 4e realms. My players know the old realms pretty well, and we've not played D&D together for sometime. At first blush, I think I would have to essentially "ignore" this material to get them to play, and re-write the 4e elements into our "FR" world to make it fit as smoothly as possible. We'll advance the story to do so, but probably not more than 30 to 50 years.
To be specific, regarding the spellplague, I'm not thrilled. The reason is not because of it being "lazy writing", it's just not very cool. When I'm reading this, I'm asking myself, "what's in it for my players." If they're safe in their respective cities, then they are surrounded by destruction and will inherit refugees. There is no cool, big bad guy to kill. There's no big "threat". It's just a plague. In defense of the writers, there's nothing wrong with it. It could much, much worse. It could be "Highlander II" with aliens coming in from nowhere, who'd "always been there" and they're ALL IMMORTALS! This is not that, and there's nothing structurally wrong with it. There are a few tantalizing bits, particularly Baldur's Gate, the Moonshaes, and Cormyr.
So, as everyone else has pointed out, we talk with our wallets. So what if they're daggers! Well, I'll probably be buying 4e FR, at least to check it out, steal their ideas, and write them into my own 4e transition campaign.