Geek Confessional Thread 2024

What's still a major issue with modern anime for me is that a lot of it is just randomly extremely sexist. Like out of nowhere, boom right in the face, ultra-sexism which wouldn't really have even played in the 1980s in the West, and everyone is acting like nothing screwed-up is going on.
Like twenty years ago I recommended Ninja Scroll to someone whose young child wanted to watch it. Only later did I remember exactly the kind of scenes that were in it.
 

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I turned off the "2024 5E" tag. I realized that I really don't have anything nice to say, so...
I realize that this the biggest news in D&D right now, and that D&D is the biggest game in the TTRPG market. But yeah, the discussions have mostly fizzled out and now it's just a lot of the same things getting repeated, or the same half-dozen people talking past each other. I can't read past the second page in any of those "Reveal" threads.
 

Having come back from Origins, I realize that I don't really wan to play online anymore. I mean, I will, as it is my only real option these days, but I don't want to. I want to GM regular face to face game again.
I come to that realization over and over again every couple months when my group gets together to play Call of Cthulhu in person. I have a lot of fun playing PF2e weekly on Foundry/discord, but playing in person is just so much better of an experience. It's a shame getting schedules to align for in person gaming is such a challenge.
 

Having come back from Origins, I realize that I don't really wan to play online anymore. I mean, I will, as it is my only real option these days, but I don't want to. I want to GM regular face to face game again.
What were the Battletech events you played?
 

What were the Battletech events you played?
Just a "grinder" -- 6 to 8 players all in a single mech battle royale style. It gave me enough taste of the rules to a) realize it isn't that hard or complex, and b) suggest interesting possibilities beyond simple deathmatch rules. I bought the core box and a friend and I are going to fiddle with it for a while and see if there is there there.
 

Ok I got a geek confession for y'all:

I don't think Heroquest - the board game - is a good game. It's random and kind of stupid. It almost feels like it has more in common with Snakes & Ladders than D&D, say. I get that it's "for kids", but I feel like it's pretty off-putting. I'm not convinced kids will enjoy it, but hey anything is better than Monopoly I guess!

I also don't think Descent (likewise the board game) is a good game. It's tedious and is so demanding that more casual players, even boardgame/TTRPG vets, but ones who aren't super-careful, will get completely screwed unless the more tactical players just basically dictate to them what to do.

And you know what I really find incredibly boring and tedious, making Descent look like an absolute good time? Bloody Gloomhaven/Frosthaven! Why does anyone play this game? (Rhetorical question) It's like they actively tried to make the least intuitive, least atmospheric, least heroic, least fun, most precision and planning-oriented game possible, where you should never take an action without 15 minutes of checking how bad you're going to get screwed by it. I've played a lot of board games and RPGs over the years, and nothing comes close to this in terms of tedium and counter-intuitive-ness. Not even the same league. It's absolutely one for the same people who screw you over with some trick deck in MtG. Those are 100% the people love this. I should have known because I saw some truly insane gatekeeping of it online and/or stuff like "This game is so easy to understand, people are so lazy, just watch this basic starter video! < links to over 4 hour video by a guy with a terrible mic who mumbles >".

I am genuinely shocked Americans built this game. It feels like the worst stereotypes of Euro-designers came up with a lot of this stuff.

Plus, plus, plus, every bloody so-and-so on the internet a few years ago was saying saying stuff like "Oh it's great for when you don't have time for an actual RPG!", and just a huge lie! It takes just as long to setup and run *haven (more with Frosthaven) as an actual RPG session, and you're just as screwed if a player doesn't turn up or the like.

So anyway that's my geek confession for today. I'm real hater for the *haven games. Note that before playing them I did not feel this way. NB I have played a lot more Frosthaven than Gloomhaven which may influence things.
 

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