My GenCon Report
GenCon Report
Day 1 -- Thursday, July 24th
Games People Play
Description from program: The Dungeon is a popular sporting club for the very wealthy of the capital city. Patrons pay for the training of a monster who joins with other monsters and navigates a dungeon full of challenges. The patron whose monster emerges first wins the weekly prize. You have come tonight to watch your monster compete. Players play both the patrons and the monsters in this event. FOr aptrons of 5th character level, and monster of ECL 9. Characters and monster provided:
Sponsor: RPGA
My experiences: This was my first GenCon event and a tremendously fun one! The monsters from Savage Species competing were a two-headed minotaur (mine), a feral medusa, a ghoul rogue, an ogre mage, and a drider. It was actually very fun to role-play a dumb as nails monster as well as their sophisticated patrons. Two interesting factors set this game apart: (1) the patrons could influence their monsters in some ways like by casting spells on them or sending them messages and (2) if your monster died the patron took its place! When the ghoul rogue ate it in our group, the noble was always hiding in the back! BTW, my patron won!
Anime Dungeon
Description from program: D&D Anime style?!? Test the mettle of your character whether samurai, magical girl, or mecha pilot, in this introductory game of BESM d20. Pork buns, cursed springs, and anime goblins await.
Sponsor: Guardians of Order
My experiences: I was the first to arrive at the table so I got my choice of characters among the following: Giant robot (mecha), Hot Rod, Gun Bunny, Magical Girl, Ninja, Samurai, and Tech Genius. Of course I took the mecha named L.O.G.R.U.S. 2. Naturally, the first monster I ran into was a Rust Monster (can you say, "LOGRUS 2 nees food badly!"). Thankfully, after some jury rigging by the Tech Genius I was up and going. This was not so much of an adventure as GoO showing off their new system. Frankly, I was quite impressed but the price of the book turned out to be prohibitive. I like how they tweaked the system for anime.
Rapture: d20 Modern - The Second Coming Introductory Adventure
Description from program: Get an introduction to the end of days. Fight to make it to the light as others work to bring on the apocalypse of darkness. Prizes for best player voted on by their fellow participants. Mature themes.
Sponsor: Holisitic Design, Inc.
My experiences: Honestly, I had originally pre-registered for this as a lark, just for the heck of it. Ironically, it turned out to be the most immersive role-playing expereince I had at the Con. In an nutshell, the campaign setting is in an alternative world where the Rapture has happened and the anti-christ has taken over and is attempting to conquer the world. In these times, all types of radical religious types have united to fight the forces of Satan. I played a member of Hezbellah (actually a PrC! in the Rapture sourcebook) and had a great old time. When I wasn't blowing up stuff I was randomly gunning down the forces of the anti-christ. The highlight came at the end when I attempted a suicide bombing against a demonic entitiy -- unfortuantely I rolled crap for damage and not only did I not kill my target but I was merely maimed myself

.
Day 2 -- Friday, July 25th
The Sword of Cuthbert (D&D Open Rd 1)
Description from program: Round 1 of the D&D Open, the premier competitive D&D event. You must play this round to be eliglbe for other rounds:
Sponsor: RPGA
My experiences: Joachim, JollyDoc, and myself all entered this event. It was a classic hack and slash with pre-generated characters of 9th level being provided. Actually we trid our best to speed through the adventure and completed it, but we were only alternates in the 2nd round. It turned out that we didn't "role-play" sufficiently! Imagine that
Dragonlance 3rd Edition Preview
Description from program: Experience the world of Krynn as brought to life in the new game products by Wizards of the Coast and Sovereign Press. Play a short adventure and see th new material first-hand.
Sponsor: Sovereign Press
My experiences: Oh boy . . . my first negative experience in the Con. First off, let me say that I love Dragonlance -- read all the novels, played all the computer games, and virtually memorize the first rule book that was realeased in the 80s. With that said our DM was, shall we say, not particularly familiar with the rules. A typical quote: "How does charging work again?" This was a real shame as the adventure was a solid one and I was really looking forward to role-playing my Knight of the Crown and exploring Krynn int he Age of Mortals. JollyDoc and I had to get Joachim to call us with an "emergency" so we could bail out.
Rakmha
Description from program: Couldn't find it, but it involved a group of powerful Githzerai sent by the monk Belthonias to slay a group of illithids in Pandemonium before they used a device to enslave the Gith race once again.
Sponsor: RPGA
My experiences: This adventure rocked and our DM was especially cool! With a group of Githzerai including a fighter, monk, rogue, psychcic warrior, and psion (savant) we travelled through Limbo to reach a portal to Panedmonium. To reach the portal we had to battle a group of slaadi while dealing with the ever-changing elements of Limbo. Through the gate, we ran into a powerful group of Githyanki who we tried to ally with temporarily if not for the timely diplomacy of JollyDoc ("We're here to kill Githyanki!") The funny thing is that we totally went to town on the Githyanki leader! The rogue sneak attacked him and critted with his shortbow, the psychic warrior pounded him with archery as well, my monk ran off with his silver sword after a disarm attempt, and Jollydoc's fighter finished the job. Unfortunately, the leader managed to plane-shift JollyDoc out with him! At this point the adventure was basically over b/c we got toasted by the Githyanki. But it was a very fun adventure.
Day 3 -- July 25th
The Exhibit Hall
Ahh . . . the jewel of GenCon, all those exhibitors. Some highlights:
1. Played Marvel Hero Clix game -- difficult to explain but pretty interesting. It involved using plastic figs with attack/defense values and every time you got hit you "clicked down" your figure.
2. Wizards booth -- this one kicked ass! Went to it multiple times to digest all that was there. In addition to the signings by numerous DND authors there was info about the new Eberron setting, and plenty of new and old sourcebooks.
3. Sword and Sorcery booth -- got a sneak peak at Arcana Unearthed (not really my cup of tea) as well as Warcraft d20.
4. Atari booth -- loved playing the games in this one. Particularly enjoyed "Return to the Temple of Elemental Evil" which I think is coming out on PC later this year. It will be the first PC game to include 3.5 rules.
D&D Toughman Contest
Description from program: An open tournament. Bring your own PC of 12th to 25th level and pit yourself against other PCs or teams of players. All characters must abide by the Core ruels of WotC published materials only! All characters are subject to approval by the DM, net # of rounds depends on # registered players. Make sure you have your own dice and books needed for your character. Ladder determined at event start.
Sponsor: Independent
My experiences:
Round 1 -- Nixor (25th ECL; see below) vs. Monk (19th level) and Joachim (Sorcerer/Incantrix/Archmage 20)
After going first, I put the monk in an Ecto Cocoon, no save, no SR. While Joachim began to power up in his Prismatic Sphere, I activated an anti-magic field (Psi and Magic was different in this tourney, which I took FULL advantage of), dismissed the ectoplasm, and manifested Recall Death. Monk died.
Joachim was a tough nut to crack. He had Dust of Disappearance on, so I couldn't see him. He kept emerging from his Prismatic Sphere and pelting me with Disjunctions in the attempt to take out my anti-magic field. He failed three times and we were at an impasse. Eventually, I used wishes in my ring to bring temporarily suppress the invisibility and sphere. Then I used the old Recall Death.
Round 2 -- Nixor vs. Barbarian 1/Fighter 24
I was playing around with this guy and he even got a couple of licks on me. AMF + Recall Death
Round 3 -- Nixor vs. Jolly Doc (Barbarian/Holy Liberator/Frenzied Beserker 20) and Rogue/Shadow Dancer 20
JollyDoc was taken out relativley quickly by tried and true strategy. The Shadow Dancer did a bit better, even energy draining me 6 levels. However he went down like all the rest.
Round 4 -- Nixor vs. Maug Fighter/Barbarian 20 and Barbarian 20
The Barbarian 20 went down in record time, but the Maug was immune to death effects. Eventually, he even "vorpalized" my Fission clone. In the end, I Balefully Telported him to death.
So I won the competition and the coveted Toughman T-Shirt!!
A brief note, JollyDoc breezed through all the rounds that he played in and so would have Joachim -- HAD HE NOT FACED ME!!
*************************
Nixor, Female Anthropomorphic (Huge Viper) Nixe Psion (Nomad) 18
Alignment: True Netural
Size: Large
Level Breakdown: Nixie (1 HD + 3 ECL), Viper (3 HD), Psion (18 HD) = 22 HD + 3 ECL = 25 Levels
Abilities
Str (Base 14 – 4 racial [Nixie] – 8 racial [Viper] + 5 [inherent] + 6 [enhancement]
Total = 13 (+1)
Dex (Base 18 + 6 racial [Nixie] + 10 racial [Viper] + 5 [inherent] + 6 [enhancement] + 5 [level increases]
Total = 50 (+20)
Con (Base 10 – 2 racial [Viper] + 5 [inherent] + 6 [enhancement])
Total = 19 (+4)
Int (Base 8 + 2 racial [Nixie] + 5 [inherent] + 6 [enhancement])
Total = 21 (+5)
Wis (Base 10 + 2 racial [Nixie] + 4 racial [Viper] + 5 [inherent] +6 [enhancement])
Total = 27 (+8)
Cha (Base 14 +6 racial [Nixie] – 4 racial [Viper] +5 [inherent] +6 [enhancement])
Total = 27 (+8)
HP (1d6 [Nixie] + 3d8 [Viper] + 18d4 [Psion] + 88)
Total = 152
Other Relevant Stats
Fort (+4 Con, +6 class, +5 resistance, +3 luck)
Total = +18
Reflex (+20 Dex, + 6 class, +2 Nixie, +3 Viper, +5 resistance, +3 luck)
Total = +39
Will (+8 Wis, +12 class, +2 Nixie, +3 Viper, +5 resistance, +2 luck, +2 psicrystal)
Total = +34
Initiative (+20 Dex, + 4 Improved Initiative, +4 Superior Initiative, +2 Thug feat +2 Blooded feat)
Total = 32
Armor Class (+20 Dex, +2 armor, +3 luck, +3 natural, -1 size)
Total = 37 (FF 17, Touch 32)
Melee to Hit (+9 class, +2 Viper, +1 Str, +3 luck, -1 size)
Total = +14/+9
Ranged to Hit (+9 Class, +2 Viper, +20 Dex, +3 luck, -1 size)
Total = +33/+28
Feats (7 normal, 1 epic)
Improved Initiative, Superior Initiative, Thug, Blooded, Quicken Power, Empower Power, Psi Power (Clarisentience), Greater Psi Power (Clarisentience), Psi Power (Telepathy)
Skills
Total SP = 44 (Class/Racial levels) + 110 (Int) = 154
Psicraft (25 ranks, +5 Int) = +30
Spellcraft (12.5 ranks, +5 Int) = +17
These are the relevant ones anyway . . .
Items of Worth
Total money available to 25th level PC = 2,100,000 gp
Manual of bodily health +5 (137,500)
Manual of gainful exercise +5 (137,500)
Manual of quickness in action +5 (137,500)
Tome of clear thought +5 (137,500)
Tome of leadership and influence +5 (137,500)
Tome of understanding +5 (137,500)
Belt of giant strength +6 (36,000)
Gloves of Dexterity +6 (36,000)
Bracers of health +6 (36,000)
Headband of intellect +6 (36,000)
Periapt of Wisdom +6 (36,000)
Cloak of Charisma +6 (36,000)
Rod of Absorption (50,000)
Ring of Nine Lives [x2] (140,000)
Ring of Spell Battle [x5] (337,500)
Stone of Good Luck (10,000)
Vibrant Purple Ioun Stone [x6] (72,000)
Anti-Magic Field (11th CL) in Ioun Stones [x6] (9,900)
Skin of the Hero (68,000)
+1 Mithral Buckler of Heavy Reinforcement (37,015)
Robe of Eyes (90,000)
Vest of Resistance +5 (25,000)
Ring of Three wishes (97,950)
Crystal Capacitor [17 PP] (81,000)
Ring of Growth (18,000)
Psi Powers
Psionic Powers (7/4+d/4+d/4+d/3+d/3+d/2+d/2+d/1+d/d)
Power Points: 170 (147 base + 23 for high Dex)
Saves for: Pscyhoportation (1d20+20), Clarisentience (1d20+12), Telepathy (1d20+10)
9th – Temporal Velocity (Dex)
8th – Recall Death (Wis), Improved Etherealness (Dex)
7th – Teleport without Error (Dex), Mass Cocoon (Int), Fission (Str)
6th – Improved Fly (Dex), Banishment (Dex), Shield of Prudence (Wis)
5th – Baleful Telport (Dex), True Seeing (Wis), Greater Domination (Cha), Energy Barrier (Str)
4th – Dimensional Anchor (Dex), Dismiss Ectoplasm (Int), Fate of One (Wis), Inertial Barrier (Con)
3rd – Time Hop (Dex), Invisibility Purge (Wis), Ubiquitous Vision (Wis), Negate Psionics (Con), Schism (Cha)
2nd – Knock (Dex), Brain Lock (Cha), Body Adjustment (Str), Ectoplasmic Cocoon (Int), See Invisibility (Wis)
1st – Call Weaponry (Dex), Lesser Body Adjustment (Str), Hear Light (Wis), Steadfast Gaze (Wis), See Sound (Wis)