Continuing the D&D executive producer's interview tour, gaming influencer Ginny Di asks a WotC's Kyle Brink about the OGL and other things.
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yes, but then why would anyone complain when you replace it with something better. I agree that makes you technically correct that it was not the revocation of 1.0a that was the issue, but you could also say 1.1 would not have been an issue if 1.0a had not been revoked at the same time, as everyone would just have ignored it.
In the end it takes both to become an issue and here the revocation was definitely used in the context of being replaced with 1.1 or 1.2, not with being replaced by a better 1.0b or whatever number you want to choose.
But they did for the SRD 5.1.
Granted they were in panic at the time.
This interview was different. Instead of the free running format of the first two interviews, it looks like this was heavily edited and chopped. I didnt care for it honestly. Id rather hear him speak freely instead of only the gotcha moments GD seemed to be fishing for.
The 3 black halflings feedback came at the end of thier interview. It’s good.Honestly we need more interviews like hers. I didn't get the impression that she edited it heavily so much as she interspersed it with her observations and commentary (which I found useful). The previous interviews suffered from just letting him give their talking points without any amount of push back. She was able to push back where it was warranted but didn't come off as overly aggressive in that respect. Overall the best interview so far I would say
I don’t know, I stopped theirs when they immediately started talking about how they do not believe what he said. They lost me then and there, that is just poor form.The 3 black halflings feedback came at the end of thier interview. It’s good.
Her music videos are great. Good DM advice, too.I liked this interview and I liked her commentary. First time seeing this youtuber. It's probably my favourite out of the three I've watched.
My favorite interview has been Alphastream's, but this is the one I would send to someone who wanted a TL;DR summary if the controversy.I liked it too, but it was weird to see the interview was so edited down. I mean the other two interviews were an hour, I assume this one was too. That means she cut out about 75%+ of the interview. Regardless, I like her commentary and the video got to the meat of the questions and much more manageable time frame.
I don't believe half of what he says either.I don’t know, I stopped theirs when they immediately started talking about how they do not believe what he said. They lost me then and there, that is just poor form.
At that point I no longer care what you have to say as I do not want you to taint my opinion, I rather draw my own conclusions. It also didn’t help that I perceived them as adversarial throughout the interview already.
The Strahd incident was a bunch of people not understanding what they're allowed to do with the Creative Commons.Yeah, I'm thinking after the whole "Strahd" incident they want the existing OGL SRD sections reviewed again before they release anything under CC. . .so they don't repeat that mess.
Yes, it is the nature of the replacement that makes the revocation undesirable. I think agree, so I am not sure what your comment is about.yes, but then why would anyone complain when you replace it with something better. I agree that makes you technically correct that it was not the revocation of 1.0a that was the issue, but you could also say 1.1 would not have been an issue if 1.0a had not been revoked at the same time, as everyone would just have ignored it.
In the end it takes both to become an issue and here the revocation was definitely used in the context of being replaced with 1.1 or 1.2, not with being replaced by a better 1.0b or whatever number you want to choose.
The point of 1.2 is they left the door gapingly open, in multiple clauses, to go ahead and do all of that at some future point, or indeed to completely pull the rug out of anyone who used that license by voiding it - pretty much at any time they wanted. Like I said, it was more dishonest than 1.1 because of they insidious way they were trying to do, or at least leaving the possibility to do, those same things.no registration, no fees over 750k, no sublicensing of the content, that is a significant departure. 1.2 was closer to 1.0 than to 1.1
That’s all fine and all, but you’re responding to a statement I didn’t makeI actually think this is probably one of the comments that is more honest and less in need of spin if true. If they really were already revising things and thinking a new version was almost ready to release I can totally understand thinking it better to wait a bit and release it along with an initial statement. But the longer it took to get everyone on board to release it the more important they might have felt that whatever they put out be closer to an acceptable version, meaning even more changes to go through getting approval on. And then they get stuck in a cycle of continuuously delaying and wanting to make more changes. Yeah it ended up delayed a long time but it's not unreasonable for them to think at the time it might have been the right initial decisions and Kyle acknowledged that in hindsight made things worse
What made them look like liars, more than anything else, was the astoundingly bad 1st response (it's hard to find a superlative expressive enough to describe how bad it was). A decent PR rep could have come out with a more or less immediate response to get ahead of the story. But instead they let a week go by for anyone and everyone else to set the narrative. Perhaps the people inside wotc should undertake an activity where they go through different scenarios, and try out different responses and see how they work out ... oh, waitI disagree. I think at that point, anything WotC would have said would not have mattered. After the first leak, they lost the opportunity to tell their story, no matter how true. They would have been called liars and so on.
People want to believe that the corporations are the bad players.
I think the way wotc have behaved demonstrates this likely isn't the case.My personal opinion: I think the 3pp who were under NDA and leaked everything did it in a way to deal maximum damage. They could probably have either came out earlier or later or actually try to do it without going public.
That’s all fine and all, but you’re responding to a statement I didn’t makeI find these answers to be completely incongruous, because if No 1 was true, then it would be the most obvious thing in the world to come out immediately and say "no, no, please don't worry, we know 1.1 was wrong and we have moved on. We'll have a new version soon".
Crisis communications almost never happens this quickly, on anything that doesn't involve lives lost.A decent PR rep could have come out with a more or less immediate response to get ahead of the story.
I shouldn't really need to clarify because I was clear.That’s all fine and all, but you’re responding to a statement I didn’t make
You said you found the two statements incongruent and the obvious approach is was too comment immediately. My explanation was why I think they are compatible and reasonable that they thought at the time the obvious approach was to wait. If you're trying to make a different point it could use clarifying
A decent PR rep could have come out with a more or less immediate response to get ahead of the story. But instead they let a week go by for anyone and everyone else to set the narrative.
Crisis communications almost never happens this quickly, on anything that doesn't involve lives lost.
The crashed train in Ohio still hasn't said why it happened.
Corporations aren't designed to act quickly.
why is not what was being asked here. If a train crashes in Ohio and you hear nothing from the company for three days and no actions were taken (eg to help the insured, etc.) as far as you can tell, then you would not find that acceptable.The crashed train in Ohio still hasn't said why it happened.