snickersnax
Explorer
When thinking about weapon damage I sometimes use an imaginary weapon comparison test:
I ask myself which of these two weapons would I rather get hit with?
This helps me decide which weapon should do more damage or if they should do the same.
So when I ask myself which weapon would I rather get hit with... whip or dagger. The answer is whip, by a lot. Then I look at the weapon chart and they are both a d4 and I think hmm this doesn't seem right.
As others have pointed out spear vs quarterstaff seems like an easy answer in favor of the spear doing more damage.
greataxe vs greatsword? tough one, but I think greataxe would be worse to get hit by (assuming both are used for slashing). Though I might prefer someone to swing a greataxe at me if I get a chance to dodge out of the way. I may have an opportunity to only get hit by the haft or more likely to get a complete miss due to the heavier, unwieldy nature of the axe balance.
When you start doing this it seems like it should be easy to make a weapon chart that is simple and has a good intuitive feel.
Modifying weapons for game balance seems much less interesting to me.
I ask myself which of these two weapons would I rather get hit with?
This helps me decide which weapon should do more damage or if they should do the same.
So when I ask myself which weapon would I rather get hit with... whip or dagger. The answer is whip, by a lot. Then I look at the weapon chart and they are both a d4 and I think hmm this doesn't seem right.
As others have pointed out spear vs quarterstaff seems like an easy answer in favor of the spear doing more damage.
greataxe vs greatsword? tough one, but I think greataxe would be worse to get hit by (assuming both are used for slashing). Though I might prefer someone to swing a greataxe at me if I get a chance to dodge out of the way. I may have an opportunity to only get hit by the haft or more likely to get a complete miss due to the heavier, unwieldy nature of the axe balance.
When you start doing this it seems like it should be easy to make a weapon chart that is simple and has a good intuitive feel.
Modifying weapons for game balance seems much less interesting to me.