Kryx
Explorer
I'm not trying to win an argument. I'm trying to clarify TWF's situation. You have muddied the waters. My only intention is to clarify the math.
The situation is the same as it was pages ago:
1-3 TWF is ok.
4+ TWF is decent, but not great if you allow feats
11+ TWF is not good.
If feats are allowed from 1 Polearm wins by a lot.
Again, if you want to only consider things that only happen 100% of the time then I'd challenge you to find the few things in the books that have no chance to hit/save that are not based on spells. I can't think of any that exist.
Point being: If you want to ignore anything beyond straight damage or damage*chance to hit you can, but that isn't what 5e is balanced on and it isn't relevant to the discussion of balance.
Cleave is easily calculable. Only slightly harder than chance to hit or chance to crit. Luckily they gave us the DMG which has page 274 to help.
The situation is the same as it was pages ago:
1-3 TWF is ok.
4+ TWF is decent, but not great if you allow feats
11+ TWF is not good.
If feats are allowed from 1 Polearm wins by a lot.
Again, if you want to only consider things that only happen 100% of the time then I'd challenge you to find the few things in the books that have no chance to hit/save that are not based on spells. I can't think of any that exist.
Point being: If you want to ignore anything beyond straight damage or damage*chance to hit you can, but that isn't what 5e is balanced on and it isn't relevant to the discussion of balance.
Cleave is easily calculable. Only slightly harder than chance to hit or chance to crit. Luckily they gave us the DMG which has page 274 to help.