Heightened ray of enfeeblement


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James McMurray said:
Except that heighten doesn't change the damage cap of a spell. ... To increase the damage cap of a spell you need Enhance Spell, a +7 level adjustment, and it only applies to dice spells, not xdy+level spells such as Ray of Enfeeblement.
What is Enhance Spell, and where can it be found? I thought it might be an Epic feat, but I don't see it in the 3.5 SRD.
 

James McMurray said:
Except that heighten doesn't change the damage cap of a spell. A Fireball heightened to 9th level is still just afireball, and still capped at 10 dice. To increase the damage cap of a spell you need Enhance Spell, a +7 level adjustment, and it only applies to dice spells, not xdy+level spells such as Ray of Enfeeblement.
Thought for sure it did. Good thing I didn't bet the mortgage money on it!

And please don't take my disagreeing with you as a reason to melt poor John's brain or something. Its not like I said "without incident." :D
I still owe somebody an incident, don't think I've forgotten. :)

PS
 



The only visible advantage is that it wouldn't be blocked by a minor globe of invulnerability.

That's possibly reason enough. It would be embarrassing if the one spell in your staff that was blocked by globe was this one. More of a thematic unity thing that any overwhelming practical reason.
 

Dr_Rictus said:
Okayyy, here we go again.

The damage cap is a guideline about how spells of a given level should be designed. It's clearly labelled as that. It is not a rules statement about how the effects of existing spells vary if you change their spell level. So, no, in fact, changing the spell level via Heighten affects none of the factors determined (designed into the spell in the first place) by reason of the damage cap.

I have read this three times and I still don't know what you are trying to say.

Let me go on the record to say that a heighened spell has the same dice cap.
 




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