AbdulAlhazred
Legend
Hence my confusion. When I was first seeing the 4th powers and what not, I couldn't help but think of it being aimed at MMO players. I read essentials and it seems just simplified character creation/progression. I can see for some thing being good, as with all these source materials, picking Feats can be daunting. Myself personal like minmaxing and variety.
I had played some 1st when I was a wee tot but majority was 2nd edition, as well as Baldur's Gate on PC, and other 2nd ed ruleset games.
I gave a quick glance over the D&D Next and I dunno how that's going to fly.
So for 4e vs essentials, From what I can tell they redid some rules, monsters and the characters generation.
So is it correct that the rules and monsters are the more up to date and favored option where as for characters the PHB gives more variety as opposed to essentials static progression?
Well, yeah, they cleaned up the rules, slightly, the newer monsters are quite a bit nicer to use, etc. I would definitely use the more updated monsters, and the Rules Compendium and other Essentials books are great as a way to have all the rules with full errata. So I bought an RC to use at the table for reference. I think the newer classes are not bad. Remember, they can pick feats, items, and often powers, from the older books if you have those, and some of the Essentials classes have lots of options (Mage, Warpriest has a good bit too). That being said, a lot of people DO prefer the PHB classes, and there are some classes that just don't have an Essentials counterpart, like the Warlord (a very fun class to play BTW, and one you can use to create a LOT of odd concepts with).