The first list is the stuff the players need to know:
- Post-apocalyptic fantasy. Once upon a time there was a greater set of gods, a pantheon now long since gone. These were the Lords of Order and the Lords of Chaos. The magic items they made are sought by everyone: they are the most powerful artefacts.
- There is a present-day pantheon of gods that are at war. They cannot enter each other's domains, so they make Avatars that war with each other on the prime material and other "inner" planes.
- The Gods have sent Avatars to ‘earth’ to create a great kingdom, and they have paladins as their champions. Each lord, each god has there own army and area.
- Boccob is the king of kings, with each lord under him controlling small territory. These other lords include Hextor, Bane, Raven Queen, Wee Jas, and Kord. These avatars rule most of the world, but not all of it. The whole world has not yet been "shown the light", but slowly the lords are expanding their territory, to bring peace and prosperity to the world
- You live in Eastern Edge of Hextor’s domain, in the small town of Alamouda. Alamouda is 2 hours north of the mines that supply Hextor’s army with Adamantine, and Hextor himself with diamonds. The farmlands and orchards that feed the city, and its army, begin less than half-an-hour to the north. And Alamouda is a few hours east of a mountain that has been cut in half both vertically and horizontally; on top of the mesas made from that mountain is a monastery where Hextor’s soldiers and holy people are trained. The two mesas are connected by a bridge made of strange gold metal.
- In his domain, Hextor is referred to as The Great and Honorable Hextor; and those who disrespect him are punished by his paladins. Legends say Hextor has grown 6 arms and can wield 6 weapons. Rumours say he will appear before his people any day now, and then the war with Kord will begin!
- Kord is another god, and he and Hextor have had wars in the past for domain control. Kord's domain is only one walled city away: in the walled city of Testaur Kord is ALSO amassing troops, waiting for the day that the war will heat up once more. From Alamouda you can't quite see the border line (which will be the front in the coming war) . . . but you know that Hextor's generals can watch it with their spyglasses.
- Alamouda is governed by 3 "high priests and priestesses" that are in charge of tax collecting and keeping the streets safe. Taxes are extortionate, and as a result so are prices for goods. The town has almost no militia, because everyone that can fight is conscripted, except the nobles' children of course. But soldiers come into town during 'down time', and on there way to the front. And clerics and paladins with time off from their training often leave their monastery to come into Alamouda and blow off steam.
- Growing up in Alamouda was hard. You knew you only had a few options, and the idea of “getting ahead” isn’t really a thing you thought of. You could be a soldier, especially a paladin, or you could work a farm where you will be paid in just enough food for you not to starve, or at the mine where you will make enough money that you can almost buy food for yourself.
- You have heard stories of 'protected freeholds' but have never been to one these settlements. You don't know what gods are prayed to in these places.
And then here are the bits that are secret at first - but if players have PC build ideas that interact with these, that would be a good reason to reveal some of the secrets(!):
- The second pantheon that protects the free settlements is at war with a demon host.
- The Demon host has two ways to corrupt people on the prime (see warlocks) that allow them to create spawn like creatures to fight the war with the second pantheon.
- There is a third pantheon of neutral fey gods that just want to be spiritual advisors and avoid the war… but they may be more powerful than the others.
- The lords of order stayed on prime realm; some artefacts have the essence of one of these gods in them.
- The lords of chaos went to the fey wild where they made a gem world (fey pact warlocks deal with these beings).
- There is also ANOTHER realm, the shadowfell, ruled by mushroom-like parasites that are basically flesh crafting vampires, that have there own empire there in the shadows.
- There is a secret conspiracy to overthrow the gods, but it is a dark psychic cult of psi warriors that wants to rule the universe.
I think obvious class options here are paladins, clerics, warlocks, sorcerers, rogues, bards, fighters, monks. There's no special place for wizards or rangers but they can probably fit in easily enough. Barbarians and druids are odd ducks - I'd probably have them come from the free settlements, which might mean you have to reveal a bit about those if a player wants one of these classes, and then work with the player for an explanation of how that character has ended up in Alamouda.