D&D 5E Homebrewed Warlord on a Rogue chassis


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@NotAYakk @doctorbadwolf I updated the first post with a new, fixed, Link, and tried something different with 'Hit a Nerve'.
I like it! Another idea that could be applied is denying the target Reactions, btw.

I wonder if you could have a pet subclass, using the UA/Steel Defender style creature blocks, and simply allow that highly trained creature to have an int of 6, or to be able to benefit from all warlord abilities that apply to an ally.

I like the idea of a warlord with a wardog or a falcon.
 

I still see one formatting error on the 2nd page (upper right corner), but otherwise looks great!

Hmm I don't see it myself... but the whole control on column at Homebrewery is a tad dubious at times. As long as its readable it'll do for now.

I like it! Another idea that could be applied is denying the target Reactions, btw.

I wonder if you could have a pet subclass, using the UA/Steel Defender style creature blocks, and simply allow that highly trained creature to have an int of 6, or to be able to benefit from all warlord abilities that apply to an ally.

I like the idea of a warlord with a wardog or a falcon.

'Unaware Enemy' denies reactions.

Pet subclass is a cool idea! I'll think about the Falconer idea.
 

Hmm I don't see it myself... but the whole control on column at Homebrewery is a tad dubious at times. As long as its readable it'll do for now.
This is what I see, it appears that I am missing something over in the right-hand corner.
Warlord.JPG
 


Support classes need the infrequent/high-impact and versatility that D&D leaves design space for only in limited-use resources.

Challenging this paradigm is kind of the point of the exercise. The idea is that the Warlord himself doesn't need high-impact ressources, their ALLIES have them and their job is making sure those ressources don't get wasted.
 

Challenging this paradigm is kind of the point of the exercise. The idea is that the Warlord himself doesn't need high-impact ressources, their ALLIES have them and their job is making sure those ressources don't get wasted.
Interesting. I can't imagine how you could make that work, especially as not all allies - the rogue you're basing it off of, and the Champion, for instance - do have such resources. But, I'll take a look at what you come up with, and playtest results'd be interesting, of course.
 

Personally, I would want the class itself to have at least some impact resources. That's my taste in play though, and I know I'm not as fond of pure support as some people are.
 

Interesting. I can't imagine how you could make that work, especially as not all allies - the rogue you're basing it off of, and the Champion, for instance - do have such resources. But, I'll take a look at what you come up with, and playtest results'd be interesting, of course.

Well the Champion and Rogue are outliers, but even they would benefit from the crit fishing granted by this Warlord.

I wouldn't mind adding more limited ressources on top of the chassis, the same way the Rogue adds the Arcane Trickster on top. I just worry about the fiddliness of it all.

Steel Protector has essentially the Healer Feat for free so that gives it material ressources to work with (ressources they can replenish on their own after a while) and gives them a stronger 'Fighter-like' core to work with.
 

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