It can be played either way - or others. That's versatility. When the party doesn't need traditional support, it doesn't just sit on it's holy symbol.
Using Maneuvers as a model would be consistent, there's a couple of support-ish ones.
At times, I've wondered about the idea of the Warlord triggering allies' resources, like HD, obviously, or Inspiration, or the like. It'd be complicated, because resources very more in terminology and mechanics (slots, slots, CS dice, slots, inspiration, slots, n/rest, slots, pools, slots, HD, slots, Inspiration Dice, slots, slots, and, in most cases, slots - also slots, or spell points if you're not using slots) than they do in availability & effect.
Battlefield Insight
While in combat, by taking time to analyze a situation you can quickly suss out the weaknesses of various opponents, as well as imagine various plans of assault. You can then share this insight with your allies to make them more efficient.
On your turn, you can spend a bonus action to generate a number of Insight Point equal to the number of enemy creatures you can percieve plus your proficiency bonus. You keep any unused Insight Points until you no longer percieve any of the enemies that were present when you used this feature (either because they have left your field or they dropped to 0 hit points), you are incapacited, or by generating Insight Points again. Starting at first level, you can generate Insight Points twice and you regain all uses of this feature after a short or long rest.
When you inflict damage to a creature, you can apply any number of Insight Point you have to it. When you apply Insight Points to a creature, any points still on it are replaced by the new Insight. An ally who attacks a creature with Insight Points on it may choose to exploit the Insight. If they do so, they can expand one Insight Point to gain advantage on the attack. Insight Points applied to a creature disappear if the creature drops to 0 hit points, or if you are incapacitated.
Interesting. I can't imagine how you could make that work, especially as not all allies - the rogue you're basing it off of, and the Champion, for instance - do have such resources. But, I'll take a look at what you come up with, and playtest results'd be interesting, of course.
There's a lot of interesting stuff here, but I guess I have some confusion with the interaction between Insight Dice, Shouts, and Signals.
Basically, it seems like the general action economy is
Action: Attack. This generates Insight dice on the enemy (if hit).
Bonus Action: Signal (if Insight dice are present).
OR
Action: Shout. This does not generate Insight dice.
Bonus Action: Nothing.
I think that make sense, now that I've typed it out. Insight dice are slightly stronger sneak attack dice, balanced out by the inherent disadvantage of requiring your own hit plus an ally's hit. Extra Attack lets you transition into an attack + shout routine, if desired. I think I'd probably like to see a couple extra things, though, although I'm mulling the balance considerations.
1) At least 1 or 2 0 point signals, to give you something to do with your bonus action if you miss. Rogues are synonymous with deep action economy for their bonus action at an early level, and I think the Roguelord should have that as well.
2) Maybe not at tier 1, but the ability to generate Insight Dice on an ally when that ally is targeted with a shot. Add in some other (weaker) signals that are usable only with Insight Dice on an ally, but they do need to be weaker to compensate for the dice being 100% reliable. This makes a Tier 2 roguelord's action economy very malleable, depending on the results of his initial attack.
I really like this whole class.0 Point Signals would be a good idea yeah. I really didn't think of what to do with bonus action when you use a shout before level 5.
As for a way to generate Insight Dice with a Shout, that was something I wanted to keep for a LazyLord friendly subclass that can Shout multiple times in a turn.
Care to share? You know I love the stuff you homebrewvariant fighter I just cooked up
Sure! It’s a rough draft, but it’s just variant features for the fighter. 5E - Best Chassis For A Warlord?Care to share? You know I love the stuff you homebrew![]()