Vartan
First Post
You should tell the guy that he's doing it wrong and insist upon making it right. Your guy is putting his life in this other guy's hands, and that imposes the obligation to do all that he can to make his guy the best possible at his job. The team trumps the individuals that comprise it, as it does in any other team sport or similar group-focused pursuit, and if that guy won't pull his weight either bench his guy or use him as cannon fodder until that guy gets it.
1. Every good Defender longs to be known as cannon-fodder. There are intricacies to the role, but I've never met a good Defender whose layer wouldn't jump at the chance to be the target of every enemy resource for the duration of combat.
2. IMO the interests of the D&D team don't trump the individuals who comprise it. If a player character is disruptive to the game (as opposed to merely lacking in some areas of refinement) then they are denying the other players the opportunity to have fun, and should be dealt with; if a PC just doesn't fit the idea of what other players think is optimal then they should be left to their own devices.
I could wax poli-sci on this topic, but my final thought is that the D&D table is large enough for multiple types of fun and multiple character choices. This isn't a team sport where there is one clear objective (to outscore another team) or a real-life military situation where lives will be lost unless the will of the one is subjugated to the needs of the many. If this were like a real-life sport then the DM would automatically be cast as "the opposing team." This has been recognized as bad form since at least 1990 and it sells short the aspects of tabletop RPGs which set them apart from their digital descendants.
Last edited: