I know I've frequently complained that for all it's excellent for the players to make characters in 5e the DM's side of the table is nowhere near as good. And I've noticed that although the DM to Player ratio is nowhere near its 3.X nadir it has absolutely plummeted from its 4e high.This is so true. As someone who pretty much left the hobby after 2E, then drifted back in with 5E, I know I find 5E harder to DM than I ever did 1 or 2E.
I believe the counterpoint is that to pick which spell, you need to look at the whole list - it's a lot easier to pick feats in 5e than PF1. In this specific case, 5e is less crunchy even if it's just as complex.I don't think so. If you take one spell from a list of 5 or a list of 5000 or a lot of 5,000,000, you still only have to know how one spell works.
There is also the issue of potential rules interactions between those various spells. As @Umbran suggests, these are a lot of moving parts.That's true. But when you sit down with a player to have them choose a spell, they still face 5, 5000 or 5000000 options that they, theorically, have to go through to make a well-informed decision. It doesn't add rules, but definitely adds weight. It's a matter of perspective, but for me, if you had a very simple game with only a few rules but with 2000 different spells to choose from, I would not consider it a lite game. The complexity of your rules and the amount of information you have to parse through are both factors of crunchiness/heaviness for me.
Then why poll us at all? Just declare that 5e is not that crunchy and be done with the kangaroo court.Sure. But that's not a complex game, it's just one with a big selection. As I said, I don't consider that rules heavy.
We disagree on the definition.
What an odd thing to say.Then why poll us at all? Just declare that 5e is not that crunchy and be done with the kangaroo court.