transtemporal
Explorer
For example, in GOT, I would consider The Hound as "good"
Didn't he kill a defenceless boy in the first season? How is that "good"? Or does he get a pass because he was "just following Joffrey's orders"?
For example, in GOT, I would consider The Hound as "good"
Well seen as you didn't ask! I bin alignments and I like dark and gritty low magic games where negotiating is much preferred to combat as such politics tend to feature fairly heavily and the simple goblins attacking caravans is a life threatening mission.Interesting stuff so far.....
It seems there's 3 rather broad brush approaches:
Static Start: A decent fraction of people see character alignment as something of a starting point that doesn't really mean much. You make a character, you define alignment (a broad underlying value system), but generally speaking it does little except stop you hobo-killing (too much), or act as a flag for jerks.
In the Bin: A large chunk see alignment as superfluous to character entirely - their historical choices mean nothing to the future choices of the game. You only fill in the box because you don't like empty boxes.
Crash Barriers: A smaller group who see alignment as a road the players have been travelling, and have barriers set up to warn of the consequences of deviations from that. Player's are free to take turnings, but that'll make it a different road.
Fascinating stuff.....I'd be interested to see if there's correlation between how people view alignment, and their preferred game type.....
Fascinating stuff.....I'd be interested to see if there's correlation between how people view alignment, and their preferred game type.....
Interesting stuff so far.....
It seems there's 3 rather broad brush approaches:
Static Start: A decent fraction of people see character alignment as something of a starting point that doesn't really mean much. You make a character, you define alignment (a broad underlying value system), but generally speaking it does little except stop you hobo-killing (too much), or act as a flag for jerks.
In the Bin: A large chunk see alignment as superfluous to character entirely - their historical choices mean nothing to the future choices of the game. You only fill in the box because you don't like empty boxes.
Crash Barriers: A smaller group who see alignment as a road the players have been travelling, and have barriers set up to warn of the consequences of deviations from that. Player's are free to take turnings, but that'll make it a different road.
Fascinating stuff.....I'd be interested to see if there's correlation between how people view alignment, and their preferred game type.....
As DM I told my players that they couldn't be evil because I'd be a bad DM for evil players. And I also banned chaotic neutral as it's generally an excuse to act like a griefing jerk. I've only met one player who could run a chaotic neutral person well and he was basically running an NPC who was there to screw the players.
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