Tony Vargas
Legend
5e and OSR both try to re-capture the past. But, I think they do so at different levels, and from different viewpoints, for different audiences. Like, 5e really wanted to re-capture the unit sales of the past, and it did, spectacularly. It captured the phenom of new players trying 5e, and then never trying any other RPG. It re-capture DMs taking full responsibility for the game sucking like a supermassive black hole. etc...
5e's not a re-print nor is it driven by pure nostalgia of the folks who played back then, it's derivative of that, but it's pointed at a new audience, it's presentation is for that audience. It's awkward at times, but you can't argue with the sales.
As I just commented above, 5e re-captures the phenomenon of every DM running a different D&D from every other DM.
OSR games re-capture a sampling of those individual DM's D&Ds, like, one per OSR game.
OSR is like, intimate, nostalgic, it actually is selling to the old crowd (and whomever they can recruit), and it's selling as close to (memories of) the old experience as it can get. And, those experiences are varied - so no wonder there's so many OSR games!
5e's not a re-print nor is it driven by pure nostalgia of the folks who played back then, it's derivative of that, but it's pointed at a new audience, it's presentation is for that audience. It's awkward at times, but you can't argue with the sales.
As I just commented above, 5e re-captures the phenomenon of every DM running a different D&D from every other DM.
OSR games re-capture a sampling of those individual DM's D&Ds, like, one per OSR game.
