Bishmon said:Is this serious?
Edit: Because yeah, he fought with a bow. That was pretty much the whole point, sniping guys from the shadows. Occasionally you'd use the sap to knock a guy out if you didn't want to kill him for some reason, but otherwise, the point was to pretty much stay hidden and snipe unaware enemies with the bow. And of course Garrett never stood back and fired into a melee scrum, he didn't have any allies, and had no abilities to randomly make guards start melee scrums with other guards just so he could shoot into such a scrum. Also, Garrett's sword certainly wasn't a dagger, and while he fought with it, it was almost always a bad idea.
Bishmon said:First, I'll need to take a feat to even use the shortbow, since rogues aren't even proficient with it.
And in my above example, I did that. It took me two feats just so I could sneak attack with a shortbow, and that still left me unable to use my one known ranged rogue power with the shortbow.AuraSeer said:On the other hand, if you want a tremendously sneaky dude who can also shoot a bow, that's when you start with rogue. Then, you may choose to take some ranger or fighter powers to make the bowshot more deadly. (IMO this is where the solo sneaker like Garrett would fit. In 3E terms, he rolled the d20 for Move Silently a lot more often than he did for bow attacks.)
It's pretty much the same thing done in a slightly different way.kennew142 said:This doesn't invalidate any of your other points, but in 4e non-proficiency doesn't make you unable to use a weapon, or even give you a penalty. Proficiency gives a bonus to hit and (possibly) opens up specific powers with the weapon. Your rogue can use a bow without a feat.
Bishmon said:It's pretty much the same thing done in a slightly different way.
In 3E, if you used a weapon you weren't proficient in, your attack bonus was a couple points behind what it would otherwise be because you were receiving a penalty.
The same will essentially be true in 4E. If you use a weapon you're not proficient in, your attack bonus will be a couple points behind what it would otherwise be because you're not receiving a bonus.
But your bonus is based on your prime attribute- Dexterity. You'll be about 2 points shy of maximum if you don't take the feat, whereas if the feat-to-use-rapier-with-sneak-attack model applies, you spend one feat to use sneak attack with a shortbow. If you're trying to model Garrett, that's exactly how it works. He's always shooting at flat-footed, unalert targets, and if he tries to plant an arrow in someone who's aware of the danger, he does trivial damage. If you want to succeed at the hardest game level for Thief 3, if I recall correctly, you can't cause any deaths at all- so the character designers pretty clearly see the quintessential Garrett as being so good he doesn't have to snipe anybody.Bishmon said:It's pretty much the same thing done in a slightly different way.
In 3E, if you used a weapon you weren't proficient in, your attack bonus was a couple points behind what it would otherwise be because you were receiving a penalty.
The same will essentially be true in 4E. If you use a weapon you're not proficient in, your attack bonus will be a couple points behind what it would otherwise be because you're not receiving a bonus.
Nope. All the paladin powers we've seen require a melee weapon.Mostlyjoe said:Tell me if I'm off base here. But, didn't a lot of the powers have [W] in their stats for attack. And [W] just means weapon. Not sword, not bow, just weapon. So say you blow a feat to get training in a ranged weapon and your a Paladin.![]()
Derren said:I have the fear that ranged weapons will play a very minor role in 4E
Voss said:At least for now, the classes are shoehorned into strict, confining roles. The splatbooks may open them up again, but maybe not.