Connorsrpg
Adventurer
Umm, I am pretty sure that is what verisimilitude means actually. Well, it is at least how it was spoken about at length in other D&D books of the past, but whatever.
Please note I did provide stats ideas too, which [MENTION=6690511]GX.Sigma[/MENTION] seems to have provided in a better format and I like his interpretation of the having to catch it.
But again, I would go with two weapons. 1 light that does less damage and returns. 1 larger, that does more damage but does not return. A boomerang could never return on a hit though - any contact would definitely throw their flight path off.
I actually came into this topic with a real interest (and experience, which I am sure no one is really interested to hear) in boomerangs and thought I could help.
Sorry, if I focused too much on how they actually work. When writing/playing DMing I always start with 'how would that look in the world?' I am not one to go straight to what would be a cool rule first. I understand if others want their boomerangs to do that, I was just trying to explain their use (assuming several people on here have not used them).
I hope it works for your game
Please note I did provide stats ideas too, which [MENTION=6690511]GX.Sigma[/MENTION] seems to have provided in a better format and I like his interpretation of the having to catch it.
But again, I would go with two weapons. 1 light that does less damage and returns. 1 larger, that does more damage but does not return. A boomerang could never return on a hit though - any contact would definitely throw their flight path off.
I actually came into this topic with a real interest (and experience, which I am sure no one is really interested to hear) in boomerangs and thought I could help.
Sorry, if I focused too much on how they actually work. When writing/playing DMing I always start with 'how would that look in the world?' I am not one to go straight to what would be a cool rule first. I understand if others want their boomerangs to do that, I was just trying to explain their use (assuming several people on here have not used them).
I hope it works for your game