Cliched Creepy Demonic Little Girl reporting! She drove her mother insane after making her consume the flesh of her husband and her other children, and then sent her on a rampage of lust, offering her to any man interested, only to brutally murder them in their sleep afterwards. The little bastard ran away from the angry mob + chirch inquisitor, and is now happily exploiting the gullable peasants who only see her as a fragile eight year old. She is still dragging her mother along, compelling her to do her bidding, the wretched woman following against her will.
The mechanics are from Heroes of Horror:
[sblock=Unholy Scion]Not all births that follow from the mating of an evil outsider and a mortal result in a half-fiend. If the female partner in such a union is impregnated in an area of high taint, the result is the unholy scion. An unholy scion can also be created when a fiend mentally possess an unborn child within the womb. In either case, it is a creature with fiendish power and malignance, all the more terrifying for its ability to pass as mortal.
Even worse, the horror gestating in its mother’s womb is already fully intelligent and possesses the ability to influence its mother’s actions and observe the world through her senses. A mortal woman in such straits is often compelled to commit all manner of depraved acts, without ever fully understanding why she is forced to act in such ways—at least, not until the child is born.
Unholy scions look like normal members of their mortal parent’s race, but they are subtly disturbing. Their features might be ever so slightly off, their eyes possessed of an evil gleam, or they might simply make everyone around them nervous for no obvious cause. The overwhelming majority of unholy scions are humanoid, although animal scions are not unheard of.
All unholy scions are irredeemably evil. By the time the child is born, it is no longer possible to separate the possessing fiend from the newly developed mind and soul; they are one, forever intertwined. The fiend can never return to its original form, and slaying one requires slaying the other. The precise personality of the child depends on the nature of the fiend parent or possessor. Unholy scions formed from devils are deceptive and scheming, while those possessed by demons are likely to be more wantonly destructive. Unholy scions formed from taint rather than possession tend toward chaotic.
“Unholy scion” is an inherited template that can be added to any living humanoid or animal (referred to hereafter as the base creature). Animal scions are exceptionally rare; the overwhelming majority of unholy scions are humanoids.
An unholy scion uses all the base creature’s statistics and special abilities except as noted here.
Size and Type: The creature’s type changes to outsider (evil, native). Do not recalculate Hit Dice, base attack bonus, or saving throws. Size is unchanged.
Armor Class: The unholy power of a scion grants it a deflection bonus to AC equal to its Charisma modifier (minimum 1).
Attack: An unholy scion gains a claw attack if it did not already possess one. (The creature’s nails or claws do not appear to be any stronger or sharper than normal for its race.) If the base creature can use weapons, the scion retains this ability. A scion fighting without weapons uses its claws when making an attack action. When it has a weapon, it usually uses the weapon instead.
Full Attack: An unholy scion fighting without weapons uses its claws when making a full attack. If armed with a weapon, it uses the weapon as its primary attack and its claws as a natural secondary attack.
Damage: Unholy scions have claw attacks. Use the damage values in the table below, or the base creature’s damage values (if any), whichever is greater. (cut the table, Medium is 1d4)
Special Attacks: An unholy scion retains all the special attacks of the base creature and gains the following special attacks.
Familial Charm (Su): An unholy scion’s mother is under a constant charm person or charm animal effect (as appropriate), generated by the scion. The mother might be aware that her actions are inappropriate, even that her child is evil, but she cannot shake her emotional devotion to it. The scion can switch between its own senses and its mother’s at will as a free action. The scion can use any of its spell-like abilities with its mother, rather than itself, as the source, much as wizards can deliver touch attacks through their familiars.
Familial charm does not allow a save, and applies even before the scion’s actual birth (since the unborn scion is already intelligent and knowledgeable enough to have its own agenda).
Spell-Like Abilities (Sp): An unholy scion with an Intelligence or Wisdom score of 8 or higher has spell-like abilities depending on its Hit Dice, as indicated on the table below. These abilities are cumulative. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature’s HD, and the save DC is Charisma-based.
Unholy Strike (Su): An unholy scion’s natural weapons and any melee weapon it wields are treated as evil-aligned for the purpose of overcoming damage reduction. In addition, all such attacks deal an extra 2d6 points of damage against good-aligned opponents.
Special Qualities: An unholy scion has all the special qualities of the base creature, plus the following special qualities.
Damage reduction 5/good or magic (if HD 11 or less) or 10/good or magic (if HD 12 or more).
Darkvision out to 60 feet.
Fast healing 4.
Immunity to poison and mind-affecting spells and abilities.
Instant Knowledge: The moment a fetus is corrupted or possessed, it gains a working knowledge of the world and has full access to its mental abilities, skills, and spelllike abilities.
Resistance to acid 5, cold 5, electricity 5, and fire 5.
Spell resistance equal to creature’s HD + 10 (maximum 35).
Abilities: Increase from the base creature as follows: Dex +2, Int +6, Wis +2, Cha +4. (Note: Intelligence, Wisdom, and Charisma modifi ers apply even before birth.)
Skills: An unholy scion gains skill points as an outsider and has skill points equal to (8 + Int modifi er) × (HD + 3). Do not include Hit Dice from class levels in this calculation—a scion gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills and other skills as cross-class.
Organization: Unholy scions are usually solitary creatures (not counting any minions they might gain), regardless of the proclivities of the base creature.
Challenge Rating: HD 4 or less, as base creature +1; HD 5 to 10, as base creature +2; HD 11 or more, as base creature +3.
Alignment: Always evil (any).
Level Adjustment: +5.
HD:.......................Abilities:
1-2....................... Charm animal or charm person 3/day1
3-4....................... Desecrate
5-6....................... Enervation, protection from good 3/day
7-8....................... Major image 3/day, poison 3/day
9-10..................... Dominate animal or dominate person1, baleful polymorph
11-12....................Animate dead (An unholy scion can control up to four times its HD in skeletons and zombies with this ability, in addition to any similar ability the scion might gain from class features), True seeing 3/day
13-14..................... Unholy aura 3/day, unhallow
15-16..................... Harm
17-18..................... Gate (This ability can only open a gate to the home plane of the parent or possessing fiend who created the scion. If the scion was created by taint rather than by fiendish possession, the gate opens to the Abyss.)
19-20..................... Polymorph any object
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Not sure how this can be scaled per level, the template is LA +5. Also the mother can be a level 1 Commoner since I won't have Leadership and can't justify her having class levels. That might change later on?